Exactly my point.
Why haven't they bothered to level a particular job?
Because they don't want to, for the most part. A lot of people don't like certain jobs and will never level them.
Having a few jobs is seen as gimping themselves?
Since when?
Most people specialize. Even though the grind to lvl cap has been greatly shortened actually playing the chosen job well, ungimping skill levels, and outfitting a job still takes a lot of time.
For example:
If you like playing a healer then you will continue to play as a healer. You may decide to mess around with a melee job but in the end, the people who know you (ls mates, friends, etc) will know which job is your best job.
Think of it this way. Remember the unlockable lvl 70ish trial weapon skills (Asuran Fists, Evisceration, etc)?
Having all of the merited weapon skills unlocked is much like those weapon skills. Some of them are pretty good, others not so great and for certain jobs it didn't matter anyway. (Did it really matter if a BRD had Evisceration? A WHM having Black Halo?)
Fact is, you could only use one at a time. Even if you were a WAR you could still only use one at a time because they are weapon bound- which means that you have to change weapons in order to use them. In some cases they are job bound so it still limits which jobs can use them. A puppetmaster can't use Asuran Fists w/o subbing mnk. A Black Mage doesn't have the ability to use Black Halo even if it can get up to the appropriate skill level.
Nobody ever said you can only have x5 trial weapon skills.
More importantly we have the option of doing every, single Relic Weapon and obtaining the Relic Weapon Skills, the Mythic Weapons and their Weapon Skills, and lastly the Empyrean weapons and their Weapon Skills. The Empyrean WS's are supposed to be better, in theory anyway.
So basically, I'm allowed to get all of those without a having a cap placed on them but not merited weapon skills? Come on, that's just plain stupid.
So what if a few weapon skills cross over between jobs? They are still limited by which jobs can use them.
Having the ability to obtain these weapon skills isn't game breaking. It doesn't even upset the balance of the game in the least bit. That's why I think they should just lift the cap and let people have the option to cap out as many as they want.


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