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  1. #21
    Player
    Join Date
    Mar 2011
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    Windurst, Valefor
    Posts
    110
    Yes, yes and yes! A thousand times yes! and liked!
    (5)
    Last edited by Anapingofness; 05-04-2012 at 12:19 PM.

  2. #22
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,112
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Simple proceedure for gaining tons of likes on this forum:

    1) Post a thread stating that such and such a limit or restriction be removed. It could be anything. Limits are bad!
    2) Profit!

    Nobody seems to comprehend that limits exist for a variety of reasons- Game balance, preventing technical issues, defining systems, and more.

    force limitations on us
    If it wasn't forced on people, nobody would specialize. Everyone would just get everything eventually (Sure, initially, people would pick what they like most, but as time goes on, everyone moves toward the same end point and then everyone's merits become the same- This might be "balanced" or "fair" but it's also boring and uninteresting). I don't really see it as "forcing" anyone to do anything other than make a choice. any percieved lack of choice (e.g. pigeonholing) is imposed by the playerbase, particularly the elitists who decide what is best and then everyone else follows. To me, however, it grants me the freedom to NOT do the same thing everyone else is doing. People use words like "force" to make it sound as if it's bad. It doesn't have to be and isn't bad.
    (3)

  3. #23
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Alhanelem View Post
    Simple proceedure for gaining tons of likes on this forum:

    1) Post a thread stating that such and such a limit or restriction be removed. It could be anything. Limits are bad!
    2) Profit!
    Simple procedure for Indentifying Analhelm

    1) Find Thread with popular idea, Liked by many, and considered reasonable if done right.
    2) Disagree with it for no other reason than attention and to just disagree with anything popular.
    3) ???
    4) Profit

    I can be a smarta** too.
    (23)

  4. #24
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,112
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    2) Disagree with it for no other reason than attention and to just disagree with anything popular.
    Except that's not why I'm disagreeing. I'm disagreeing because I genuinely feel that this doesn't need to be changed and that people are just whining about something having a limit or restriction on it.
    (3)

  5. #25
    Player Tamoa's Avatar
    Join Date
    Mar 2011
    Location
    Norway
    Posts
    1,061
    Character
    Tamoa
    World
    Asura
    Main Class
    SAM Lv 99
    Quote Originally Posted by Alhanelem View Post
    But people don't realize that the limits are there for a reason and in many cases, the game would end up being less fun than if the limits weren't there.

    Are you really saying the game would be less fun if we were able to merit (as in capping out) all the new weaponskills?
    (10)
    Quote Originally Posted by SpankWustler
    In the FFXI universe, the down of Phoenix is so fine that it quickly broke down into a sort of dust. Smaller than dust, actually. A barely visible particle.

    This down was carried by the winds of Vana'diel. Some people breathed it in and contracted Phoenix Downs Syndrome. Some of those people post on this very board.

  6. #26
    Player Vagrua's Avatar
    Join Date
    Mar 2011
    Posts
    191
    Character
    Vagrua
    World
    Lakshmi
    Main Class
    SAM Lv 99
    Quote Originally Posted by Alhanelem View Post
    Except that's not why I'm disagreeing. I'm disagreeing because I genuinely feel that this doesn't need to be changed and that people are just whining about something having a limit or restriction on it.
    20 jobs possible to 99 limited to only 3 merited weapon skills to max is pretty lame to me. The weapon skills are entirely useless if you only put 1 merit into them all.

    If I had a choice, I would merit each weapon skill to their fullest, this way, every job I have could make use of them. I wonder if they took into consideration that people now can easily have 12+ lvl99 jobs these days.

    Nonetheless, I agree with the two topics ops wanting to up it to where you can have an additional merited weapon skill at max. It wouldn't really break the game in anyway; it would just make the community happier if the Devs were to actually respond or agree to add it.
    (9)

  7. #27
    Player Kysaiana's Avatar
    Join Date
    Aug 2011
    Posts
    128
    Character
    Kysaiana
    World
    Siren
    Main Class
    SAM Lv 99
    I'm sure SE will eventually raise the cap on this category as they have with all the others with the exception of job specific merits, I'm just hoping it will be sooner rather than later. Speaking of job specific merits, isn't is absurd we can put merits into every job we lvl to 75? It's positively game breaking, I mean at most we should be able to put 15 merits into all jobs total. Meaning we could cap two things in tier 1 and one thing in tier 2 for a single job! Or we could get creative and put a single merit into 15 jobs. Sounds balanced to me.
    (3)

  8. #28
    Player Tamoa's Avatar
    Join Date
    Mar 2011
    Location
    Norway
    Posts
    1,061
    Character
    Tamoa
    World
    Asura
    Main Class
    SAM Lv 99
    In fact we shouldn't really be allowed to take all jobs to 99, we should be forced to select and specialize in a maximum of 5 jobs.

    BALANCE!
    (3)
    Quote Originally Posted by SpankWustler
    In the FFXI universe, the down of Phoenix is so fine that it quickly broke down into a sort of dust. Smaller than dust, actually. A barely visible particle.

    This down was carried by the winds of Vana'diel. Some people breathed it in and contracted Phoenix Downs Syndrome. Some of those people post on this very board.

  9. #29
    Player Alikhat's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    11
    Character
    Alikhat
    World
    Odin
    Main Class
    BLU Lv 99
    I'm fairly sure the original concept behind the merit system was to give players the opportunity to decide which of their jobs they wanted to take beyond their natural limitations - read: decide/force a specialisation. SE didn't want to us to have everything otherwise they probably wouldn't have put in there in the first place.

    I don't have an issue in increasing the cap considering some jobs really do need those WS to have something decent. But rather than an increase in the maximum amount you can merit up to 5/5 - which is obviously the want here - I'd prefer to see these WS being usable naturally, with merits allowing a further increase in their potential. Maybe even having these merits raise the potential of all WS for a particular weapon type, perhaps by raising the relevant stat modifier by a % or the fTP values - I have no idea what the balancing implications of these would be. At the very least, everyone has a decent WS - where Empy/Relic/Mythic WS should get a clear advantage over them - that is capable of modernizing the jobs or giving them an alternative to the pre-cap ones that are starting to show their age.

    Quote Originally Posted by Kysaiana View Post
    Speaking of job specific merits, isn't is absurd we can put merits into every job we lvl to 75?
    I had a thought about it too whilst reading this discussion. It would have been - under the common thought patterns of today - an awesome way to piss off a lot of players. Despite it being restricted, I, for one, would find this to be a fitting way to enforce the concept of a merit system which promotes careful decision making. A limit of 150-200 potential merits spread across all of the jobs. SE were being incredibly lenient in allowing players to merit jobs on an individual cap - they could have done both.

    Quote Originally Posted by Alhanelem View Post
    If it wasn't forced on people, nobody would specialize.
    Closing point: The majority of players that I've read the posts of don't seem to want to specialize. They don't want to make decisions about where to take their characters. They don't want to choose between ability A and ability B. They want it all. And that's the recurring word of the moment: want. It's not about needing to have more choice to cater or enhance the game, they just want it. I may remember wrong, but I'm sure the increase in the limits on the general merit categories came about because people wanted to merit their new - easily - acquired jobs and not have to choose between having dagger or katana now. I think they should have been left exactly as they were, just to encourage this idea of decision making. The only categories that did need to be raised are HP/MP and Attributes - 80HP and +5STR wasn't going to cut it with the 24 level increase.

    The problem I feel, in the end, has a lot to do with the fact that this is an RPG. It relies on it's mathematics, and with an MMO, you have to balance the min/max potential. The issue comes from the fact that players want to have that maximum potential in everything they do. This is why these threads come up: we need the cap on merits increased/removed, we need more inventory space so I can have this situationally better piece of gear etc etc. The thing is: it's not a need, it's a want, fed by the desire to be perfect in all that we do.
    (2)

  10. #30
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Saying they should be left exactly as they are completely ignores the issues with Category 2 Job merits for 1 and having 3 weaponskills to merit when many of them are incredibly useful for multiple jobs for 2. Increasing the cap =! 5/5 all the merit weaponskills. I fail to see how being able to merit 5 of them is unreasonable.
    (4)

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