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  1. #1
    Player Saenomo's Avatar
    Join Date
    Mar 2011
    Location
    New Jersey
    Posts
    54
    Character
    Saenomo
    World
    Cerberus
    Main Class
    BLU Lv 99
    I think granting access to the meritable weaponskills via the unlocking quest wouldn't be too unreasonable, and to leave the merits to augment them. So unlocking the category would give you the ability to use all the weaponskills assuming you had the needed skill, but they would be less impressive than their lower level counterparts without merits in them. Then each merit into one of them would make them become more impressive additional merits currently do.

    Example:
    Requiescat -
    0 Merits - 5-hit Non-elemental damage somewhere around Vorpal Blade (as the previous non-quested weaponskill prior to Sanguine Blade).
    1 Merits - 5-hit Non-Elemental damage. Adjust MND Bonus by 14%(13.6%)*.
    2 Merits - 5-hit Non-Elemental damage. Adjust MND Bonus by 28%(27.2%)*.
    3 Merits - 5-hit Non-Elemental damage. Adjust MND Bonus by 42%(40.8%)*.
    4 Merits - 5-hit Non-Elemental damage. Adjust MND Bonus by 56%(54.4%)*.
    5 Merits - 5-hit Non-Elemental damage. Adjust MND Bonus by 70%(68.0%)*.
    *The number in parenthesis denotes the current capped weaponskill split across 5 merits instead of 4 (because first unlocks as is).

    As a sidenote, can we get an adjustment on the stat for this one to something at least somewhat more likely? I can understand a paladin or red mage having solid mind stats, but none of the other five jobs that can use this. I could see Int as a choice simply because it is suppose to be non-elemental (assumed magic) damage, or even Dex modification as it has multiple hits.
    (2)

  2. #2
    Player
    Join Date
    May 2012
    Location
    Ontario, Canada
    Posts
    10
    Merits were put into the game because players wanted their characters to become stronger but SE didn't want to go past lv 75, simple as that. If it was for specializing on specific jobs, it would be like the ws and you could only boost the powers of a few jobs. The fact that you can strengthen every job shows this. The closest thing they have to customization is in the stats, magic and weapons and even those unless you pick specific weapons and magic, boosts multiple jobs so again your not specializing in a job. Even boosting specific abilities like blu magic or summoning, great katana and katana can be used to boost those jobs as a subjob. So merits were a trick used by SE to stay at lv 75. The simple fact that we have now passed that limitation to 99 and how simple it is to receive merits now shows how minuscule limit points are to the jobs now. I would have to say the only merits used for customization would be for enmity control. Spend points to boost it for tank jobs or lower it for mage jobs. And even that is useless now as hate control is skewed.
    (4)

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