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  1. #1
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    A second automaton is not impossible, we already can have a pet and a NPC (escort, magian book, fellow).

    But it would not have the same level of control as our actual pet has. It might not even be an actual automaton.
    Perhaps a spheroid that grants small sphere bonusses (pun intended) based on maneuvers and sticks with the puppetmaster.
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  2. #2
    Player Spiritreaver's Avatar
    Join Date
    Jul 2011
    Posts
    211
    Character
    Spiritreaver
    World
    Siren
    Main Class
    DRK Lv 99
    Quote Originally Posted by Drac View Post
    I think it's about time that pups level 99 gained the ability to summon a second Automaton.

    Now before you completely dismiss the idea, hear me out.

    1. It would be awesome

    2. Some limitation would be have to be set.
    - can't have 2 of the same frame out or something
    - large cooldown for 2nd Maton.

    3. It would be better than our current 2hour (not saying it should replace it, maybe be an alternative)

    4. It would not be overpowered compared to recent additions to the game. (/debate)

    Feel free to discus this idea below.
    <3 Aphmau

    Hmm.......Nah
    (0)

  3. #3
    Player Jackastheripper's Avatar
    Join Date
    Mar 2011
    Posts
    192
    Character
    Jackastheripper
    World
    Ragnarok
    Main Class
    PUP Lv 90
    We already have enough problems with an auto's AI and you wanna add another? How would one possibly direct the 2nd auto? Assuming you want a 2nd auto, you would most likely want it to be different than your first one. That being said, you wouldn't want to use maneuvers because they wouldn't do the same thing for the two different autos. If you want a 2nd pet, as stated above, we have npc's. Use that.
    (0)

  4. #4
    Player Komori's Avatar
    Join Date
    Mar 2011
    Posts
    521
    Character
    Komori
    World
    Bismarck
    Main Class
    WHM Lv 99
    I think the only reason this came up was because of the AU storyline showing someone with two automatons, and that's probably also the reason that they only considered it for PUP. It's never been in lore for the others to specifically have more than one pet. (Maybe BST?)
    (0)

  5. #5
    Player Camwin's Avatar
    Join Date
    Mar 2011
    Posts
    17
    Character
    Camwin
    World
    Quetzalcoatl
    Main Class
    PUP Lv 99
    This horse has been beaten to death.

    The only logical way to go about this is to remove the master. Have him use a stance that will make the user directly control the automaton as the pc and have said automaton able to command issues to other automaton. Master and slave ideology.
    (0)

  6. #6
    Player nyheen's Avatar
    Join Date
    Nov 2011
    Posts
    197
    Character
    Nyheen
    World
    Bismarck
    Main Class
    PUP Lv 99
    do you have any idea how broken that would be? even if the 2nd auto not able do much like the 1st one. a fully deck out pup with 1 auto alone is crazy strong>.> that if it geared skilled, and with haste, etc parts on pet. but nice idea but like the others said bst smn even drg would be in rage mode if that happen>.>
    (0)

  7. #7
    Player
    Join Date
    Apr 2011
    Posts
    114
    If you guys search back a little in the puppetmaster forums, a lot of people came up with a similar idea of adding an additional pet through the new 2 hours. I myself would like a 2nd pet. The concept of controlling the second pet was that manuevers either were applied to both pets at the same time when used or maneuvers could be targeted to the pet specifically. This would cause a challenge since if you used two different frame types, some maneuvers may contradict one pet while benefitting another and pet specific maneuvers can share the same recast timer
    (0)

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