Conquest items do work there iirc same as sky and limbus. Other bonuses I don't recall offhand, it felt that way but Anectodatal evidence etc.
Conquest items do work there iirc same as sky and limbus. Other bonuses I don't recall offhand, it felt that way but Anectodatal evidence etc.
Yes Signet bonus do apply in dynamis. Its very easy to determine whether a signet bonus applies in an area: /heal while you have TP. If your TP does not drain to zero - you are under the effect of Signet. Just as a refresher on what Signet provides in dynamis (or any area where its active):
* Increased Healing HP
* No TP loss while resting
* Bonus experience earned in smaller parties
* Increased defense and evasion against attacks from your auto-attack target (if the enemy is even match or lower)
Doing dynamis without Signet makes the DC mobs feel like even match and EP mobs feel like DC.
They really need to make a dislike option here, it's obvious from the massive likes on Proth and Neisan's posts and the lack thereof on Saeval and whoever else is agreeing with him that this is a fairly obviously won debate. Admit you lost and figure out why you haven't figured BLU out.
So, could somebody save me the trouble of reading the rest of this and confirm whether or not Neisan ever figured out if his parsed evasion rate was being inflated by Occultation?
tandava crackows + chocobo jig + animated flourish = prouesse ring
It wasn't being inflated by occult since I don't even set it (Zephyr is set but also not used).
Signet was active that's really it.
I wouldn't mind a BLU JA that enhances 'Blue Attack'. Since physical blue magic has an 'attack rating' based on skill (not talking about base damage) and it's relatively lowish probably around 450-500 for most BLUs since it's based on Blue Magic Skill and fSTR, it would be nice to get a JA to boost this. Most end game mobs have very high defense and melees with anything less than 900-1000 attack gets completely skewed damage. Needless to say our physical spells do trash damage to these mobs due to the fact that they have an attack power of 450-500 and the targets have 700-900+ defense.
SE has thrown BLU somewhat of a bone by giving some of our higher level spells a high attack power(Goblin Rush, QC and Amorphic do have an attack bonus of 25-35% which is totally awesome) but something like a 5minute recast 90 second duration buff that gives "physical blue magic attack bonus" +50% would be nice, this would boost our blue attack to around 700ish so we can maybe do 900-1k QC/Amorphic to higher end NMs at 99 instead of the pitful damage we do now.
An alternative would be to add an attack boost to Chain Affinity. Our spells do tremendous damage to mobs relatively lower in level, but as we get to fight tougher enemies, our physical spells wane.
As a side note have any BLUs tried using Heavy Strike as the new Cannonball? 300%, full st CA+Efflux+Sneak Attack on HNMs or new Odin for those 3800+ Heavy Strikes? Would be interesting to see if that would be something useful for us to do endgame.
You'd be better off using a superior spell such as Benthic Typhoon in place of cannonball, however the situation in which subbing THF and Sneak Attacking something presents itself would be... never.
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