Camate throw us a bone please?
Camate throw us a bone please?
So yeah official responce on this during vanafest, reduction of the static (post shot delay) of at least 50% is what they announced jic you wern't tuning in.
Pretty exciting news.![]()
Originally Posted by Aldous Snow
Originally Posted by --She
Is there something more specific than "Ranged attack delay will be cut in half" anywhere?
At first glance, that sounds really clearly clear and really super super-duper, but I have complete faith in the Development Bros' ability to take an unexplained thing that sounds super-duper awesome and clarify that thing. Clarify that the thing is actually a giant praying mantis made out of still-living human skin stretched over red-hot cast iron, powered by mental imagery conjured by blind children imagining what "cancer" looks like.
There were other ranged things mentioned but not for Ranger so I wont bring it up here. <.<
Other than that we'll have to see what the 50% reduction leads to come autumn.
Originally Posted by Aldous Snow
Originally Posted by --She
The way rep team phrased it specifically in the live feed was that the post shot delay aka the delay between finishing a shot and being able to draw your weapon being halved not actual range delay halved.
Though if what the recap site says in plain text is accurate that's actually a bit more exciting, however that means ranged weapons would be 3.66x as fast as regular considering the ranged delay formula is already delay/110 vice 60, well would be 3.66x as fast but the static delay between shots messes that up.
In any case camate this needs clarification coooommmmeeee on man.
Heh the exact phrasing from the live feed was at least half, though not as exciting as doubling ranged attack speed any decrease to the static delay greatly enhances snapshots total effect.
So i was bored and decided to do some math, was slightly supprised, i've never took the time to check into how much total snapshot effect i actually had Velocity shot + Sylvan caban (20%) Merits (10%) Slyvan gapette (5%) Blood finger gauntlets (w/+4 assuming this is 4%) impulse belt (3%) for a total of 42% ranged delay reduction.
I use an annihilator so my delay is 582/110 =~ 5.29 * .58 = 3.06 now adding in static delay which is aprox 2.9 - 3 seconds 5.96 - 6.06, static delay increases total delay by anywhere from 94.77% - 98.4% so yeah any adjustment to this would have a huge impact on my total delay.
Lets see compared to my samurai 423/60 (masa with sword strap) 7.05 (caped gear haste + hasso 38%) * .62 = 4.37 kind of sad considering this doesn't even account what ever other haste buffs the sam may be getting with just caped gear and hasso a samurai is already attacking 28% faster.
Last edited by Nala; 06-27-2012 at 01:03 PM.
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