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  1. #11
    Player Bulrogg's Avatar
    Join Date
    Mar 2011
    Location
    Carbuncle: Windurst Militia
    Posts
    419
    Quote Originally Posted by Daniel_Hatcher View Post
    I don't know 3 seconds seems about fair considering you're using a bow, not just swinging a sword.
    If I know I'm going to use my WS once the shot lands, I wouldn't put my gun away just to re-draw it. Wouldn't that be like disengaging the mob to re-engage and then WS? There should be a way, perhaps a stance to keep your Arms at the ready and in that stance the 3 second delay is reduced. Should the stance have a melee penalty like Velocity Shot? Also, I think it would need to be accessible /rng for COR and other ranged attack users. (SAM/rng THF/rng)

    Just an idea.
    (2)
    Quote Originally Posted by Aldous Snow
    When the world slips you a Geoffrey, stroke the furry walls.
    Quote Originally Posted by --She
    that's what

  2. #12
    Player Lokithor's Avatar
    Join Date
    Mar 2011
    Posts
    202
    Character
    Lokithor
    World
    Shiva
    Main Class
    THF Lv 99
    It'd be great to have a stance where you don't melee at all and just keep your ranged weapon at the ready. You would be unable to melee but have the advantage of reduced delay on your ranged attacks. That's effectively what they do with Archers in FFXIV - ranged is their only physical attack and their bows are always drawn when engaged with the mob. The bows are also physically visible on an idle character, just like other weapons - no more pulling a huge bow out of your butt. Least ways that was the way when I was playing - I quit ages ago.
    (4)

  3. #13
    Player Midorikaze's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    78
    Character
    Carebear
    World
    Odin
    Main Class
    WHM Lv 99
    I still pull a bow out of my butt when i ranged attack ^^; Also I stash potions/warp scrolls and somehow my polearm in there somewhere o.O;;;

    Ouchie.
    (3)

  4. #14
    Player Catsby's Avatar
    Join Date
    Mar 2011
    Location
    Cat!
    Posts
    396
    Yeah that cooldown on ranged attacks is total bullshit. It would be nice if there was an option to toggle between manual and automatic fire as well.
    (3)
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    Signature states "JP ONRY" in Japanese.

  5. #15
    Player
    Join Date
    May 2011
    Posts
    462
    Still waiting on a response community reps, this is a very near and dear issue to me and i want to know what the dev's vision is on these adjustments considering they rarely seem to get adjustments right these days.

    Edit: Just to add some relevant conversation points, besides the delay adjustments anyway that you'd allow for ranged weapon skills without having to first engage? that or consider adding a ranged engaged state where your gun/bow/xbow remains drawn?
    (3)
    Last edited by Nala; 05-14-2012 at 04:22 PM.

  6. #16
    Player Darwena's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    148
    Character
    Darwena
    World
    Carbuncle
    Main Class
    NIN Lv 99
    Quote Originally Posted by Lokithor View Post
    It'd be great to have a stance where you don't melee at all and just keep your ranged weapon at the ready. You would be unable to melee but have the advantage of reduced delay on your ranged attacks. That's effectively what they do with Archers in FFXIV - ranged is their only physical attack and their bows are always drawn when engaged with the mob. The bows are also physically visible on an idle character, just like other weapons - no more pulling a huge bow out of your butt. Least ways that was the way when I was playing - I quit ages ago.
    I agree with that.
    (1)

    If it bleeds, I can kill it.
    If it doesn't bleeds...
    I can probably kill it too.

  7. #17
    Player
    Join Date
    May 2011
    Posts
    462
    hmmm had an interesting thought that could have general strategic implications, basically what if they enabled weapon skills without engaging for all jobs, could end up saving lives on harder VW mobs when half the alli is dead, DD's could hit and run without the animation lock when running up, as a bonus rangers would have no real need to engage anymore as well.

    wonder if i should start a new thread for that idea specifically any thoughts on that matter, also still waiting dev team.
    (1)

  8. #18
    Player
    Join Date
    May 2011
    Posts
    462
    /sigh i know rng has lost its place in the game due to mechanics working in favor for haste stacked jobs but i was hoping for more discussion on the matter or at least a Dev responce considering its in the road map, i'd like to be able to help direct the vision for these adjustments before they get put live on the test server since the Dev team cant be trusted to get it right.

    in short half ranting and half bumping. come on COMREP's throw rangers a bone on this.

    be nice if they revamped snapshot, gave it more potency, added more snapshot gear, removed the delay between readying shots, added an auto ranged ability/stance or all the above.
    (0)
    Last edited by Nala; 06-19-2012 at 11:24 AM.

  9. #19
    Player Feliciaa's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Feliciaa
    World
    Phoenix
    Main Class
    RNG Lv 90
    I wish someone could explain why SnapShot and Haste/march songs were made into different categories instead of just making Haste/march give Snapshot effect. As the current system means gear has to be centered around being just for RNG instead of having general good mods like melee can with +haste.

    Sadly, I don't think there will ever be an auto ranged attack but I do agree that the best way to fix ranged attacks would be to enhance the potency and remove the delay after firing a shot.
    (1)

  10. #20
    Player
    Join Date
    May 2011
    Posts
    462
    Eh basically its part of the whole balance vision for 11, ranged attacks are unaffected by slow/haste effects or weakness (save for being useless double weak) that's why snapshot got its own category, mind you there is a corsair roll that gives snapshot but given how Cor functions with giving buffs you'd need a whole ranged party for it to be worthwhile otherwise it's just more undue stress on the cor to get more rolls on.

    wonder if i should just bump this thread every 3 days till it gets attention... then again i think posting for the pure purpose of bumping is against the forums eula but seriously want to know about this especially after i put together an annihilator i want to know the dev team isnt going to screw up ranger any more then they have.
    (0)
    Last edited by Nala; 06-21-2012 at 07:59 AM.

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