Greetings!
I have a follow-up response from Producer Hiromichi Tanaka in regards to the new UI.
We have a few more things to add regarding gamepad controls for the new UI for the PC version.
The concept for this new UI is to improve mouse and keyboard controls, since currently the game is much easier to control with a gamepad.
Integral aspects of the new UI, such as multi-windows, continual macro display and drag-&-drop are all UI features that require a pointing devise such as a mouse. These features are very difficult to control using direction keys and analog sticks on gamepads. As such, using the multi-window interface with a gamepad will actually be more difficult to maneuver than the current interface, which goes against our objective of improving usability.
For the above reasons, we would suggest that gamepad users continue to use the current UI, and mouse and keyboard users use the new UI. Players will be able to freely choose whichever UI that suits them better. However, there are some other adjustments in the new UI, such as multi-logs and recast displays, which will only be available on the new UI due to the required memory size and system specs.
We understand that gamepad users would also like to utilize these new UI features, so we will do our best to make the new UI as maneuverable as possible for gamepad users.
As it is very difficult to have it both ways with this UI, the recommended operating environment for the new UI will be mouse and keyboard.
Also, the features included in the new UI require more memory than the current UI, so as stated earlier, the new UI is impossible to implement on platforms with fixed memory, such as PS2 and Xbox360.
Devin "Camate" Casadey - Community Team
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