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  1. #111
    Player JiltedValkyrie's Avatar
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    Mar 2011
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    Windurst
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    149
    Character
    Yuusaku
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    Lakshmi
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    BRD Lv 99
    Axes: plural for axis (ax-EEz/a-iz)
    (1)

  2. #112
    Player Insaniac's Avatar
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    Mar 2011
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    Insaniak
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    Lakshmi
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    THF Lv 99
    I think it's about 50/50 with people who use controllers to play on the PC. As long as I can still access the original ctrl and alt macro with my controller inside the new UI I will be happy. Which is why I would like confirmation on that.
    (1)
    ↓ Trolling sapling ↓

  3. #113
    Player wildsprite's Avatar
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    Mar 2011
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    Heavens Tower, Basement, Windurst
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    520
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    Kitanashia
    World
    Cerberus
    Main Class
    SMN Lv 99
    Quote Originally Posted by Zumi View Post
    IME is a MS program SE can't use it in their games for free if they did MS would sue them. Being a Software dev them selves no way SE would put it in without going through the proper channels.

    So they only paid to license the JP version to save themselves money. Nothing is going to change that.
    so what you're saying is, they don't pay a fee to use the language tools in EU? because that is all IME is a language tool about the same as the ones used in all of the EU countries, not really a whole lot different.
    (0)
    Try to have fun or it isn't worth playing

  4. #114
    Player Dragoy's Avatar
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    Jul 2011
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    Bastok
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    2,057
    Character
    Dragoy
    World
    Fenrir
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    RNG Lv 99

    ><)))°×

    Quote Originally Posted by Zumi View Post
    IME is a MS program SE can't use it in their games for free if they did MS would sue them.
    While it's rather obvious what you are referring to, Microsoft does not own “IME”. I guess you are speaking of the Microsoft Pinyin IME? There are plenty of other Input Method Editors out there, free, and open source, such as SCIM and UIM (hail Linux, ha!), but that's irrelevant if you already do indeed have the IME bundled or otherwise acquired.

    And as above, so below, using the bundled-with-windoze Microsoft IMEs does not require any extra payment, or do you really think every software there is has paid for it? For the consoles it's obviously a different story and this might be one reason why they did not look into it yet (because they couldn't do it for all the platforms but now the winds of change blow so perhaps they could look into this at last, for the users of the windows version, that is).

    Quote Originally Posted by bungiefanNA View Post
    No, the IME is already built-into Windows for any program to use. The issue isn't that they have to pay MS, it's that on the PS2, the IME is different and does require a license, to a company called ATOK.
    ATOK is the IME. The company is JustSystems. ^^;


    On another note: Everything displayed in the logs of FFXI already go into test-files within FFXI folders so it probably shouldn't be overly difficult to enable Copy & Paste.
    (1)
    ...or so the legend says.


  5. #115
    Player Antiganise's Avatar
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    Aug 2011
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    facedown proly
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    4
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    Antiganise
    World
    Bahamut
    Main Class
    NIN Lv 99
    Quote Originally Posted by Camiie View Post
    One question I have is about the 3rd macro line. I wonder how that's going to be accessed using a controller. CTRL and ALT macros have their own shoulder buttons, but unless SE adds shoulder trigger functionality I'm not sure where I'll be able to map the 3rd line. I know it's an optional addition to the UI, but I wonder if they've thought about this.
    I too am an avid PS2 controller user w/adaptor. One idea comes to mind on the 3 macro palette.
    If macro lines 1 & 2 are keyed to L-R#/L-R# shoulders, could one still use the /macro set(#) command to jump from
    the 2nd macro line to the 3rd macro line in which that would be keyed as if you were scrolling from macro set2 to macro set3 with the next macro set(4) and (5) being scrolled up/down automatically? Seems to be the same scrolling effect but with the 3rd macro set in limbo until jumped into.
    (0)

  6. #116
    Player Windwhisper's Avatar
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    Mar 2011
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    120
    Character
    Windwhispering
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    Asura
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    SMN Lv 99
    I dont see a problem with the new User Interface. The Solution is simple for me. Since i wont forfeit my PS2 Controller on cpu i wont use it.

    They stated that you can choose between them. old or new. If you dont like it, just stay with the old.
    (0)

  7. #117
    Player Ziyyigo-Tipyigo's Avatar
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    Mar 2011
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    Windurst
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    Ziyyigotipyigo
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    Sylph
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    PUP Lv 1
    Considering the theme appears to be "Make the new UI look like XIV" (probably to make maintenance/add-ons easier), it's likely that it's not that a gamepad flat-out won't work in the new UI, just that it won't be as optimized for it as the old one is.

    There are a number of things I can do with a controller in XI that I cannot in XIV, but XIV is still playable with a controller overall.
    (0)

  8. #118
    Community Rep Camate's Avatar
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    Mar 2011
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    Greetings!

    I have a follow-up response from Producer Hiromichi Tanaka in regards to the new UI.

    Quote Originally Posted by Hiromichi_Tanaka View Post

    We have a few more things to add regarding gamepad controls for the new UI for the PC version.

    The concept for this new UI is to improve mouse and keyboard controls, since currently the game is much easier to control with a gamepad.

    Integral aspects of the new UI, such as multi-windows, continual macro display and drag-&-drop are all UI features that require a pointing devise such as a mouse. These features are very difficult to control using direction keys and analog sticks on gamepads. As such, using the multi-window interface with a gamepad will actually be more difficult to maneuver than the current interface, which goes against our objective of improving usability.

    For the above reasons, we would suggest that gamepad users continue to use the current UI, and mouse and keyboard users use the new UI. Players will be able to freely choose whichever UI that suits them better. However, there are some other adjustments in the new UI, such as multi-logs and recast displays, which will only be available on the new UI due to the required memory size and system specs.

    We understand that gamepad users would also like to utilize these new UI features, so we will do our best to make the new UI as maneuverable as possible for gamepad users.

    As it is very difficult to have it both ways with this UI, the recommended operating environment for the new UI will be mouse and keyboard.

    Also, the features included in the new UI require more memory than the current UI, so as stated earlier, the new UI is impossible to implement on platforms with fixed memory, such as PS2 and Xbox360.
    (6)
    Devin "Camate" Casadey - Community Team

  9. #119
    Player Retsujo's Avatar
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    Mar 2011
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    Windurst
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    Retsujo
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    Carbuncle
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    WAR Lv 99
    Does this mean that the 1-0 macro set will not make it to the PS2 or 360?

    Alternatively for Windows, Does this mean that it can't be implemented for the original UI so that controller users can toggle the three sets on screen?

    I don't see how this would be a problem, just raise the "required space" for the game again like you recently did for the 360.
    (0)
    Through the confinement of Valefor I found myself in the depths of Hades. It was there that I was thrown into Cerberus' Den. Only through Carbuncle's light could I find my way.

  10. #120
    Player Daniel_Hatcher's Avatar
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    Mar 2011
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    San d'Oria
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    Alvian
    World
    Phoenix
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    MNK Lv 12
    Quote Originally Posted by Retsujo View Post
    Does this mean that the 1-0 macro set will not make it to the PS2 or 360?

    Alternatively for Windows, Does this mean that it can't be implemented for the original UI so that controller users can toggle the three sets on screen?

    I don't see how this would be a problem, just raise the "required space" for the game again like you recently did for the 360.
    They already said Windows only, it's the title of the thread.

    Also Memory is different to space.
    (0)

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