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  1. #1
    Player wildsprite's Avatar
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    Mar 2011
    Location
    Heavens Tower, Basement, Windurst
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    520
    Character
    Kitanashia
    World
    Cerberus
    Main Class
    SMN Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    An onscreen macro palette that never goes wouldn't work with a controller, not unless they removed the traditional macro system.

    Then it's kind of pointless.
    I don't see how it wouldn't work with the new system if they wanted it to, if I press my left trigger it brings up 1 palette and I select what I want from it with the arrows,same with the right trigger, I really don't see why they can't make the new system work similar
    (1)
    Try to have fun or it isn't worth playing

  2. #2
    Player Daniel_Hatcher's Avatar
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    Mar 2011
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    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by wildsprite View Post
    I don't see how it wouldn't work with the new system if they wanted it to, if I press my left trigger it brings up 1 palette and I select what I want from it with the arrows,same with the right trigger, I really don't see why they can't make the new system work similar
    What would they use to activate it, as far as I'm aware all controller buttons are taken on the PS2 and XBOX 360.

    The three tier system requires the use of the 1-0 keys and the mouse to select different panels to activate the 1-0 keys on, this is on top of the current Macro system.
    (0)

  3. #3
    Player Lisotte's Avatar
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    Mar 2011
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    76
    Character
    Lisotte
    World
    Sylph
    Main Class
    PUP Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    What would they use to activate it, as far as I'm aware all controller buttons are taken on the PS2 and XBOX 360.

    The three tier system requires the use of the 1-0 keys and the mouse to select different panels to activate the 1-0 keys on, this is on top of the current Macro system.
    What? R1 is just a screenshot button; I've never ever used it, and the screenshot could be easily put on the keyboard.
    (2)

  4. #4
    Player
    Join Date
    Jul 2011
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    597
    Quote Originally Posted by Lisotte View Post
    What? R1 is just a screenshot button; I've never ever used it, and the screenshot could be easily put on the keyboard.
    Console users have L1 or R1 (depending on system) used as the virtual keyboard button.


    The macro line comment is baffling though. Sure sign that the devs are probably clueless on the way a fair amount of English speakers play FFXI.

    Anyways, with the UI update, is there any word on buffs in our buff-bar (for lack of a better term) having their duration times displayed on them?
    (2)
    Last edited by Kaisha; 05-09-2012 at 05:56 PM.

  5. #5
    Player RAIST's Avatar
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    Mar 2011
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    Bastok
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    2,563
    Quote Originally Posted by wildsprite View Post
    I don't see how it wouldn't work with the new system if they wanted it to, if I press my left trigger it brings up 1 palette and I select what I want from it with the arrows,same with the right trigger, I really don't see why they can't make the new system work similar
    All it would take is a new key bind to open the new palette...provided the new pallete is designed so it can be navigated by with a cursor. Sounds like it is only going to be on-click or key-press access. There is also the issue of button assignment I guess....granted there are some buttons assigned to my 16 button config I never use like for first/third person zoom, hide/show GUI....I could find a button to bind a third pallete too...provided they design one so we could navigate it by cursor.

    But....looks like that third pallete is only for KB/Mouse users. Oh well.

    How about adding a third macro pallete for the gamepad users too, to keep it more balanced in features between the two modes? It can be basically a copy/paste version of the existing pallete design that we bind to a new button/key press in FFXI Config. Naturally, don't expect it to come with the next UI change, but would be nice if they would consider adding it later.
    (1)
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