I agree with wildsprite, last thing I want to do with FFXI is add mouse control, however I do want a UI revamp
just because 3 rows of macros isnt feasible, doesnt mean they couldnt build a 2 macro stack for keyboard/controller and still have the rest of the UI work with keyboard/controller
especially considering if the UI is set to hide the macro palette they already said it will be two rows like it is now
I don't see how it wouldn't work with the new system if they wanted it to, if I press my left trigger it brings up 1 palette and I select what I want from it with the arrows,same with the right trigger, I really don't see why they can't make the new system work similar
Try to have fun or it isn't worth playing
What would they use to activate it, as far as I'm aware all controller buttons are taken on the PS2 and XBOX 360.
The three tier system requires the use of the 1-0 keys and the mouse to select different panels to activate the 1-0 keys on, this is on top of the current Macro system.
Console users have L1 or R1 (depending on system) used as the virtual keyboard button.
The macro line comment is baffling though. Sure sign that the devs are probably clueless on the way a fair amount of English speakers play FFXI.
Anyways, with the UI update, is there any word on buffs in our buff-bar (for lack of a better term) having their duration times displayed on them?
Last edited by Kaisha; 05-09-2012 at 05:56 PM.
All it would take is a new key bind to open the new palette...provided the new pallete is designed so it can be navigated by with a cursor. Sounds like it is only going to be on-click or key-press access. There is also the issue of button assignment I guess....granted there are some buttons assigned to my 16 button config I never use like for first/third person zoom, hide/show GUI....I could find a button to bind a third pallete too...provided they design one so we could navigate it by cursor.
But....looks like that third pallete is only for KB/Mouse users. Oh well.
How about adding a third macro pallete for the gamepad users too, to keep it more balanced in features between the two modes? It can be basically a copy/paste version of the existing pallete design that we bind to a new button/key press in FFXI Config. Naturally, don't expect it to come with the next UI change, but would be nice if they would consider adding it later.
{DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |