Results 1 to 10 of 188

Dev. Posts

Hybrid View

  1. #1
    Player Ziyyigo-Tipyigo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,305
    Character
    Ziyyigotipyigo
    World
    Sylph
    Main Class
    PUP Lv 1
    Quote Originally Posted by Dragoy View Post
    I am certain that I am not the only one thinking that, is it simply not possible to have more lines for a single macro?
    What they mean is "We're re-creating XIV's Action Bar within XI." It's the macro buttons themselves organized in three rows, not that the macros have three lines of commands each.

    In fact, in general, most of what was listed can be summed as "Aspects of the XIV interface are being implemented in XI."
    (7)

  2. #2
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Ziyyigo-Tipyigo View Post
    In fact, in general, most of what was listed can be summed as "Aspects of the XIV interface are being implemented in XI."
    Which is an incredibly good thing. Just yesterday I would have bet good money that SE would never, not in a million years, do anything remotely like this. I am very glad that I was so very wrong. This is possibly the greatest update I've heard of since I started playing. The UI has always been my worst enemy in FFXI.
    (12)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  3. #3
    Player RAIST's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    2,563
    Quote Originally Posted by Ziyyigo-Tipyigo View Post
    What they mean is "We're re-creating XIV's Action Bar within XI." It's the macro buttons themselves organized in three rows, not that the macros have three lines of commands each.
    Yeah, I'm a bit curious over the implementation of this because of how it's laid out in the post:
    •Continual Display of Macro Palette
    In addition to the existing Crtl/Alt macro palette, there will be an option to use a three-rowed palette that is constantly displayed and utilizes the 1 – 0 keys as well as mouse clicks to activate macros.
    •Macro Recast Time Display
    The macro palette will display the time remaining until each macro may be used again.
    Got the impression the new pallette macros will be the ones showing the cool down timers. With SE's way of programming, these may wind up being single line only so they can track the timers. Otherwise, there would be some mish-mash in the logic for tracking the timer to display if you call multiple abilites in succession and they have different cool-down timers.

    Maybe I'm overthinking it...but I'm thinking it would be more for simple, repetitive actions. Will be a nice addition even if they are limited to just one line though. Would give us a place to stick the simple macros instead of taking a button in the longer macros pallete array and give us more flexibility. Simple things like attack/retreat/release macros for pet jobs, item use macros, etc.
    (3)
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  4. #4
    Player Rohelius's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    129
    Character
    Vassago
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Ziyyigo-Tipyigo View Post
    In fact, in general, most of what was listed can be summed as "Aspects of the XIV interface are being implemented in XI."
    In fact ALL of these features are in Guild Wars 1 since 2005.

    Having enjoyed them since then in GW i gotta say its good to see FFXI catching up more.
    More then anything the user scripts release interface customization and separate chat logs display is the most cool thing to come to FF.

    Good job!
    (2)

Tags for this Thread