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  1. #61
    Player Alhanelem's Avatar
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    Mar 2011
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    Bastok
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    10,920
    Character
    Tahngarthor
    World
    Shiva
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    SMN Lv 99
    Quote Originally Posted by wildsprite View Post
    what do they mean by this part I wonder?
    It means more than one ui (probably includes chat) window can be open at the same time. e.g. you could have your inventory and gear screen up at the same time as an example.

    though i really hope they show us soon what the improvements will look like all together.
    (1)

  2. #62
    Player Ziyyigo-Tipyigo's Avatar
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    Mar 2011
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    Windurst
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    1,305
    Character
    Ziyyigotipyigo
    World
    Sylph
    Main Class
    PUP Lv 1
    You know what I would kill for?

    If "multiple windows" meant "can change the !@#$ing graphics settings in Config without having to log out and in again."
    (3)

  3. #63
    Player Alhanelem's Avatar
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    Mar 2011
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    Tahngarthor
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    Shiva
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    SMN Lv 99
    That sounds like

    "If 'cotton candy' meant 'smashing windows with bricks'."

    Or any other random thing being given a meaning that makes no sense.
    (2)

  4. #64
    Player Raksha's Avatar
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    Mar 2011
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    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    While you're at it, how about making it so the game doesn't crash if you change your monitor's resolution.
    (6)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  5. #65
    Player Eric's Avatar
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    Mar 2011
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    Bastok
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    374
    Character
    Aerolite
    World
    Siren
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    SCH Lv 99
    IDK FFXI isn't the only game I know that has that problem.
    (2)

  6. #66
    Player Arcon's Avatar
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    Mar 2011
    Location
    San d'Oria
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    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Raksha View Post
    While you're at it, how about making it so the game doesn't crash if you change your monitor's resolution.
    Quote Originally Posted by Eric View Post
    IDK FFXI isn't the only game I know that has that problem.
    Every game, to my knowledge. And I don't see it being that relevant either. How often do you change your screen's resolution? Unless you mean the window's resolution, that would be a different issue.
    (2)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  7. #67
    Player wildsprite's Avatar
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    Mar 2011
    Location
    Heavens Tower, Basement, Windurst
    Posts
    520
    Character
    Kitanashia
    World
    Cerberus
    Main Class
    SMN Lv 99
    Quote Originally Posted by Raksha View Post
    While you're at it, how about making it so the game doesn't crash if you change your monitor's resolution.
    that is a DirectX issue, both DX8 and 9 have that issue, I think they fixed it in DX10 and 11 but I'm not sure
    (1)
    Try to have fun or it isn't worth playing

  8. #68
    Player Raksha's Avatar
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    Mar 2011
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    Character
    Raksha
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    Lakshmi
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    SCH Lv 99
    Quote Originally Posted by Eric View Post
    IDK FFXI isn't the only game I know that has that problem.
    I dont remember it happening on any other game, but i will test it when i get home.

    Quote Originally Posted by Arcon View Post
    Every game, to my knowledge. And I don't see it being that relevant either. How often do you change your screen's resolution? Unless you mean the window's resolution, that would be a different issue.
    Screen resolution. Like if i'm playing another game while FFXI is open (camping NMs or waiting for ppl to log on etc).

    Quote Originally Posted by wildsprite View Post
    that is a DirectX issue, both DX8 and 9 have that issue, I think they fixed it in DX10 and 11 but I'm not sure
    This could be why i've never noticed it before.
    (0)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  9. #69
    Community Rep Camate's Avatar
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    Mar 2011
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    1,712
    Hello everyone!

    I have some comments from Producer Hiromichi Tanaka to share in regards to some questions raised about the new UI.

    Quote Originally Posted by Hiromichi_Tanaka View Post
    As a PS2/XBOX360 controller user on the PC, I would like for it to continue to be possible to perform everything possible except for text entering.

    If the new UI is targeted toward players who use a mouse and keyboard, please also allow the option to use the old UI.
    Oh, I forgot to mention this. For those who are very comfortable with the old UI, it will be possible to choose between the new and old UIs.
    ※This is an either-or selection, so it would not be possible to use parts of the new UI.

    Quote Originally Posted by Hiromichi_Tanaka View Post
    • Continual Display of Macro Palette
    In addition to the existing Crtl/Alt macro palette, there will be an option to use a three-rowed palette that is constantly displayed and utilizes the 1 – 0 keys as well as mouse clicks to activate macros.
    I am interested in how controllers will work. In addition to R2 and L2, maybe you can press R2 and L2 together, or implement 2 rows of pallets for each of R2 and L2 (Alt pallet + New pallet, Ctrl pallet + New pallet)?
    The new UI is geared for keyboard and mouse users, so these new pallets will only be implemented for keyboard and mouse use.

    Quote Originally Posted by Hiromichi_Tanaka View Post
    • Macro Recast Time Display
    The macro palette will display the time remaining until each macro may be used again.
    I do not understand this well. Is this a response to player requests to have recast timers displayed in the palette? How would this work with macros that contain multiple abilities/commands?
    We have not finalized these details yet, but we plan on displaying recast timers for each macro palette. Also, if several commands with recast timers are registered on the same button, the longest remaining timer will be displayed.

    This is good news! Maybe we can check this out around VanaFest? I’m excited. I know that it is right after a vacation, but we are here supporting you!

    Also, I would like a frame to separate HP gauges for pets from the background. In areas with lots of sand, such as Abyssea, the color for the HP gauge must be very dark for it to be visible. It would be great if this can be fixed.
    We are looking into a frame layout for HP gauge displays. We are also looking into customization for the size and graphics of the bar graph.

    Please increase the number of lines for macros. There are 16 locations that gear can be equipped, so more lines are necessary. I would be happy with about 20 lines.
    We have received this request many times before, but there are many issues with this, so we cannot look into this at this time. Similarly, we have no plans to transmit additional data besides what is currently being transmitted between the server and client. Our goal is to improve the operability of what is currently displayed in the current UI. We appreciate your understanding.

    The chat filter will also be revamped, right? I hope the devs understand that when you try to display your party members’ status in the logs, songs, rolls, and double-up really clutter up the logs.
    2 chat windows can be displayed, so it would be possible to filter logs by displaying only important information on one window.

    Regarding chat filter categorization, we will look into categories that are universal across all platforms, so we would like to discuss this separately from the Windows only UI.

    We will have to take the memory capacities for each platform into account, but please submit any feedback or suggestions.

    I wish it would become possible to copy and paste!!!!!
    This would be very difficult to implement, so we would like to prioritize implementing the UI first. Based on our workload after that, we may look into this.
    (8)
    Devin "Camate" Casadey - Community Team

  10. #70
    Player wildsprite's Avatar
    Join Date
    Mar 2011
    Location
    Heavens Tower, Basement, Windurst
    Posts
    520
    Character
    Kitanashia
    World
    Cerberus
    Main Class
    SMN Lv 99
    Quote Originally Posted by Hiromichi_Tanaka View Post
    As a PS2/XBOX360 controller user on the PC, I would like for it to continue to be possible to perform everything possible except for text entering.

    If the new UI is targeted toward players who use a mouse and keyboard, please also allow the option to use the old UI.
    Oh, I forgot to mention this. For those who are very comfortable with the old UI, it will be possible to choose between the new and old UIs.
    ※This is an either-or selection, so it would not be possible to use parts of the new UI.

    Quote Originally Posted by Hiromichi_Tanaka View Post
    • Continual Display of Macro Palette
      In addition to the existing Crtl/Alt macro palette, there will be an option to use a three-rowed palette that is constantly displayed and utilizes the 1 – 0 keys as well as mouse clicks to activate macros.
    I am interested in how controllers will work. In addition to R2 and L2, maybe you can press R2 and L2 together, or implement 2 rows of pallets for each of R2 and L2 (Alt pallet + New pallet, Ctrl pallet + New pallet)?
    The new UI is geared for keyboard and mouse users, so these new pallets will only be implemented for keyboard and mouse use.
    I find this most disturbing, I play with a game controller/keyboard combo because that is what this game was originally designed for, making it so your new UI is keyboard mouse only will disappoint quite a lot of players that were excited by the UI changes, I was looking forward to the UI changes, now I'm disturbed
    (14)
    Last edited by wildsprite; 05-09-2012 at 06:44 AM.
    Try to have fun or it isn't worth playing

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