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  1. #1
    Player Dragoy's Avatar
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    Dragoy
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    Fenrir
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    Quote Originally Posted by Ziyyigo-Tipyigo View Post
    What they mean is "We're re-creating XIV's Action Bar within XI." It's the macro buttons themselves organized in three rows, not that the macros have three lines of commands each.

    In fact, in general, most of what was listed can be summed as "Aspects of the XIV interface are being implemented in XI."
    Yeah, I didn't imagine them that way, but since they are fondling about with the macro-feature that much, I was thinking if they could do even more with it.

    As for the XIV-esque thing, yeah, ever since they first mentioned little tid-bits about the UI-tweaks, and even more so after the new movement schemes, I have been thinking of XIV, so in that regard I am not surprised about these changes. Really the only thing I did not expect is this part: “The window scheme and GUI scripts for FFXI will be released so users can design their own interface features.”

    I had a feeling they could, but not that they ever would. :S

    Quote Originally Posted by Arcon View Post
    It says "log windows" so I assume chat log.
    Nay, it refers to wooden logs, of course! >:Ð
    (2)
    ...or so the legend says.


  2. #2
    Player Ziyyigo-Tipyigo's Avatar
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    Ziyyigotipyigo
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    Sylph
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    Quote Originally Posted by Dragoy View Post
    Nay, it refers to wooden logs, of course! >:Ð
    So S-E will finally give us stackable logs!?
    (0)

  3. #3
    Player Camiie's Avatar
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    Camiie
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    Fenrir
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    MNK Lv 99
    I like the idea of updating the UI and making things customizable. It doesn't sound like we're going to lose the "feel"
    of the current UI, and that means a lot to me. I would like adjustments, but not a wholesale change. The support of mods and add-ons is very welcome. That's a very refreshing change in attitude.

    One question I have is about the 3rd macro line. I wonder how that's going to be accessed using a controller. CTRL and ALT macros have their own shoulder buttons, but unless SE adds shoulder trigger functionality I'm not sure where I'll be able to map the 3rd line. I know it's an optional addition to the UI, but I wonder if they've thought about this.
    (1)

  4. #4
    Player RAIST's Avatar
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    Quote Originally Posted by Camiie View Post
    One question I have is about the 3rd macro line. I wonder how that's going to be accessed using a controller. CTRL and ALT macros have their own shoulder buttons, but unless SE adds shoulder trigger functionality I'm not sure where I'll be able to map the 3rd line. I know it's an optional addition to the UI, but I wonder if they've thought about this.
    Hmm... good question. XP picks up every one of my PS2 buttons just fine via the USB adaptor....the question is which to map it too. I've had ALT/CTRL mapped to two shoulders and autorun/heal mapped to the others. If they bind it to another key combination, guess I'll have to give up one of those mappings I guess...maybe put Autorun on L3 or something...only ever used that for PTT on Vent when I used to use it.

    They said they are going to be mapped to 1-0, guess it will be like in the Diablo interface where your belt shows up along the bottom and you just hit 1-0 to use the item in that slot on your belt. If that's the case, guess there won't be a key you could bind to the controller to arrow through them. Guess we'll just have to reach up and hit the numbers. Maybe they could bind it to Shift when not in chat line. Looks like it may require some retooling of chat somehow so it doesn't automatically put the commands in chat (otherwise you'd be getting "11111 " or "!!!!!" in a chatline while you're cursing that your meds aren't firing off).
    (2)
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  5. #5
    Player Antiganise's Avatar
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    Aug 2011
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    Antiganise
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    Bahamut
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    NIN Lv 99
    Quote Originally Posted by Camiie View Post
    One question I have is about the 3rd macro line. I wonder how that's going to be accessed using a controller. CTRL and ALT macros have their own shoulder buttons, but unless SE adds shoulder trigger functionality I'm not sure where I'll be able to map the 3rd line. I know it's an optional addition to the UI, but I wonder if they've thought about this.
    I too am an avid PS2 controller user w/adaptor. One idea comes to mind on the 3 macro palette.
    If macro lines 1 & 2 are keyed to L-R#/L-R# shoulders, could one still use the /macro set(#) command to jump from
    the 2nd macro line to the 3rd macro line in which that would be keyed as if you were scrolling from macro set2 to macro set3 with the next macro set(4) and (5) being scrolled up/down automatically? Seems to be the same scrolling effect but with the 3rd macro set in limbo until jumped into.
    (0)

  6. #6
    Player Merton9999's Avatar
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    Mar 2011
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    Mordru
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    Quetzalcoatl
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    Quote Originally Posted by Hiromichi_Tanaka View Post
    [*]User Customization Features
    The window scheme and GUI scripts for FFXI will be released so users can design their own interface features.
    This is worth the whole post here. Very exciting. I hope I don't later read "The key item necessary to allow users to design their own interface features is intended to be very difficult to obtain, so not many players will be able to do this."
    (6)
    Last edited by Merton9999; 04-27-2012 at 05:59 AM.

  7. #7
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    Has SE fixed its sight on this project or are they open to suggestions for what to include?
    (3)

  8. #8
    Player Eric's Avatar
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    Oh my god I woke up and checked the forums, and I am dying now. This is amazing news.
    (2)

  9. #9
    Player Yinnyth's Avatar
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    Yinnyth
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    Fenrir
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    BRD Lv 99
    If I had a finite number of "Like!"s I could give, I'd cram them all onto this announcement's OP, take out a "Like!" mortgage on my house, and spend half of those on this post too.

    The other half, I'm saving incase they announce a full graphics overhaul.
    (3)

  10. #10
    Player Arcon's Avatar
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    Arcon
    World
    Leviathan
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    PLD Lv 99
    Quote Originally Posted by Hiromichi_Tanaka View Post
    • User Customization Features
      The window scheme and GUI scripts for FFXI will be released so users can design their own interface features.
    I would love to hear more about this particular part. I know you probably can't divulge all the technical details yet, but if you just gave us a hint of the extent of these GUI scripts and what data we could (possibly) display and work with, it would definitely help us judge the usefulness of this particular update. I just don't wanna get my hopes up only to have them destroyed again.
    (5)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

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