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  1. #1
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Personally I'll use all three.

    I just want to see a mock-up of what it'll look like.
    (1)

  2. #2
    Player Twille's Avatar
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    Mar 2011
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    290
    Character
    Twille
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    I see no reason why a gamepad can't be used with the new UI. I do, however, understand how a gamepad wouldn't be able to use all the functionality of a new UI, but that shouldn't matter. I should be fully capable of using the new UI, having my gamepad pull up the basic menus and macro pallets like before. Obviously there would be issues with a gamepad switching between multiple chat windows or utilizing drag-and-drop features, but thats ok. I've been playing with a gamepad for 10 years now, don't make me give it up in order to use a better UI. Let me setup the UI the way I like, but continue to play the game with my gamepad.
    (1)

  3. #3
    Player Ziyyigo-Tipyigo's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    1,305
    Character
    Ziyyigotipyigo
    World
    Sylph
    Main Class
    PUP Lv 1
    I'm thinking there will be no meaningful answers until Vana'fest, over a month from now.

    Get comfy!
    (0)

  4. #4
    Player Camiie's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Ziyyigo-Tipyigo View Post
    I'm thinking there will be no meaningful answers until Vana'fest, over a month from now.
    Get comfy!
    I think we just have to hope the JP players are asking the same things we are. Then we might get some answers.
    (3)

  5. #5
    Dev Team Hiromichi_Tanaka's Avatar
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    Mar 2011
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    42
    Static icons for special abilities as well as white and black magic spells have been temporarily implemented on the test server with today's update, but are still undergoing adjustment because they are designed to be displayed in the new in-development macro palette rather than the current list interface, which does not afford the icons enough space.

    The following icons have been added. (*Appearances may differ depending on system environments.)
    • White Magic
      Click image for larger version

Name:	WhiteIcon.jpg
Views:	1788
Size:	87.3 KB
ID:	2434
      Starting from the top-left:
      Line 1: Cure, Cura, Curaga, Dia, "Bar-" spells (Barblizzara, etc.), Banish, Banishga, Esuna-type spells (Paralyna, etc.)
      Line 2: Protect, Protectra, Shell, Aquaveil, Raise, Reraise, Slow
      Line 3: Haste, Paralyze, Silence, Stoneskin, Blink, Invisible, Sneak, Deodorize
      Line 4: Regen, Erase, Teleport, Repose, Holy, Recall, Auspice
      Line 5: Sacrifice, "Boost" Spells, Addle, "En-" spells (Enthunder, etc.), Phalanx, Refresh, "Gain" spells (Gain-STR, etc.), Reprisal
    • Black Magic
      Click image for larger version

Name:	BlackIcon.jpg
Views:	3113
Size:	44.1 KB
ID:	2435
      Line 1: Stone, Stonega, Stoneja, Poison, Blind, Bind, Drain
      Line 2: Aspir, Fire, Firaga, Firaja, Water, Waterga, Waterja, Flood
      Line 3: Thunder, Thundaga, Thundaja, Blizzard, Blizzaga, Blizzaja, Freeze, Aero
      Line 4: Aeroga, Aeroja, Tornado, Bio, Warp, Escape, Retrace, Rasp (Frost or Drown)
      Line 5: "Spikes" spells (Shock Spikes, etc.), Sleep, Sleepga, Tractor, Dispel, Stun, Burst, Flare

    Numerals such as II and III will appear in the bottom right corner of the icons, while a star in the top left corner will denote "-ga" spells and two stars will denote "-ja" spells.
    Other icons for categories such as weapon skills, summoning spells, and abilities, will be added in the future along with other aspects of the user interface.
    Blue magic, songs, and ninjutsu use generic icons as per usual.
    (21)
    Hiromichi Tanaka SQUARE ENIX Co., Ltd.

  6. #6
    Player Chilloa's Avatar
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    Jul 2011
    Posts
    110
    Character
    Chillo
    World
    Phoenix
    Main Class
    BST Lv 99
    Quote Originally Posted by Hiromichi_Tanaka View Post
    • White Magic
      Attachment 2434
      Starting from the top-left:
      Line 1: Cure, Cura, Curaga, Dia, "Bar-" spells (Barblizzara, etc.), Banish, Banishga, Esuna-type spells (Paralyna, etc.)
      Line 2: Protect, Protectra, Shell, Aquaveil, Raise, Reraise, Slow
      Line 3: Hate, Paralyze, Silence, Stoneskin, Blink, Invisible, Sneak, Deodorize
      Line 4: Regen, Erase, Teleport, Repose, Holy, Recall, Auspice
      Line 5: Sacrifice, "Boost" Spells, Addle, "En-" spells (Enthunder, etc.), Phalanx, Refresh, "Gain" spells (Gain-STR, etc.), Reprisal
    Typo.
    (0)

  7. #7
    Player Lienn's Avatar
    Join Date
    Jul 2012
    Posts
    26
    Character
    Lienn
    World
    Shiva
    Main Class
    PLD Lv 99
    Quote Originally Posted by Hiromichi_Tanaka View Post
    Static icons for special abilities as well as white and black magic spells have been temporarily implemented on the test server with today's update, but are still undergoing adjustment because they are designed to be displayed in the new in-development macro palette rather than the current list interface, which does not afford the icons enough space.

    The following icons have been added. (*Appearances may differ depending on system environments.)
    • White Magic
      Attachment 2434
      Starting from the top-left:
      Line 1: Cure, Cura, Curaga, Dia, "Bar-" spells (Barblizzara, etc.), Banish, Banishga, Esuna-type spells (Paralyna, etc.)
      Line 2: Protect, Protectra, Shell, Aquaveil, Raise, Reraise, Slow
      Line 3: Haste, Paralyze, Silence, Stoneskin, Blink, Invisible, Sneak, Deodorize
      Line 4: Regen, Erase, Teleport, Repose, Holy, Recall, Auspice
      Line 5: Sacrifice, "Boost" Spells, Addle, "En-" spells (Enthunder, etc.), Phalanx, Refresh, "Gain" spells (Gain-STR, etc.), Reprisal
    • Black Magic
      Attachment 2435
      Line 1: Stone, Stonega, Stoneja, Poison, Blind, Bind, Drain
      Line 2: Aspir, Fire, Firaga, Firaja, Water, Waterga, Waterja, Flood
      Line 3: Thunder, Thundaga, Thundaja, Blizzard, Blizzaga, Blizzaja, Freeze, Aero
      Line 4: Aeroga, Aeroja, Tornado, Bio, Warp, Escape, Retrace, Rasp (Frost or Drown)
      Line 5: "Spikes" spells (Shock Spikes, etc.), Sleep, Sleepga, Tractor, Dispel, Stun, Burst, Flare

    Numerals such as II and III will appear in the bottom right corner of the icons, while a star in the top left corner will denote "-ga" spells and two stars will denote "-ja" spells.
    Other icons for categories such as weapon skills, summoning spells, and abilities, will be added in the future along with other aspects of the user interface.
    Blue magic, songs, and ninjutsu use generic icons as per usual.
    Nice icons! Just would be nice having at least one sample if a higher tier icon to see how the tier would look like. ^^

    I liked the "crystal" tier style used at FFXIV original icons and think a similar style would look good here as well...but i didn't like the stars for -ga ans -ja...they not only look too simple for this icon style, but also resembles too much the current FFXIV icons.
    (0)

  8. #8
    Player Prothscar's Avatar
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    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    Sort of annoying that Blue Magic, songs, and ninjutsu aren't being changed... they don't really feel like they'll fit in with these cool HD icons for White and Black magic. Otherwise those are neat.
    (0)

  9. #9
    Player Mirage's Avatar
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    Mar 2011
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    2,980
    Quote Originally Posted by Prothscar View Post
    Sort of annoying that Blue Magic, songs, and ninjutsu aren't being changed... they don't really feel like they'll fit in with these cool HD icons for White and Black magic. Otherwise those are neat.
    Well, I think ninjutsu and songs will eventually get new icons too. Blue magic might not get one icon for every individual spell, because there are quite a few of them. They might still get icons based on more general attributes, however, such as spell element, mob ecosystem, multitarget/singletarget and/or offensive/defensive.

    You could have an icon with a white explosion-like thing (light elemental, offensive magic), a star in one corner (multitarget) and maybe a third thing that would let you identify if it was magical or physical, or maybe which ecosystem it's from. This "generic" icon would then be used for all spells that have these qualifications.

    The icon should perhaps not have all these pieces of information in them though, because that could make them too complex to easily recognize them. A person who actually has blue mage leveled might be better qualified to select which 2-3 pieces of information would be the most important to incorporate in the icon.
    (0)
    Last edited by Mirage; 07-07-2012 at 05:58 AM.

  10. #10
    Player Twille's Avatar
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    Mar 2011
    Posts
    290
    Character
    Twille
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Looks awesome!
    (0)

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