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  1. #31
    Player Luvbunny's Avatar
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    Mar 2011
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    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    FFXI and FFXIV are not the only two online thing they did, they also working on Dragon Quest X MMO...for the Wii and it is confirmed. Check the link http://www.1up.com/news/square-confi...n-quest-online

    What is great about SE is that they are not afraid to STEAL other people's ideas and adapt it to their own games. The results have been hit and miss, and I was hoping for more hits. FFXI itself see many copied game mechanics, but they did not take it further and make it FUN. Assault and Moblin Maze is very similar to Phantasy Star Online, but it was not as good or addictive as it could have been - with too many limitations on place. Pankration to a degree is a clone of Pokemon with a dash of Monster Hunter, but again, they did the bare minimum and not push it further. Field of Valor is an attempt to borrow WoW kill x many mobs for rewards - but was launched with too many limitations and not so great rewards. Abyssea probably is the best realization of all their borrowed ideas, it is fun, enjoyable, addictive and accessible. Post abyssea are a mixed bag, Ground of Valor is way way better than FoV, Voidwatch is actually not so bad other than you are dependent on luck and nothing else, Walk of Echoes is very good but need more tweaks. Legion and Neo Nyzul are great ideas on paper but really need MAJOR tweaks, fast.
    (2)
    Last edited by Luvbunny; 04-25-2012 at 08:26 AM.

  2. #32
    Player Ilax's Avatar
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    Mar 2011
    Posts
    588
    Character
    Ilax
    World
    Fenrir
    Main Class
    THF Lv 99
    Legion is just Einherjar v2... for Neo Nyzul is pure deception.

    VW concept for treasure is PERFECT, is about time we can play the game without getting cheated by any leader.

    Now can SE add new option to VW, possibility to pop without any temp item and unable to trigger, and just higher the drop rate as the difficulty is raised?

    Anyway just an idea.
    (1)

  3. #33
    Player Luvbunny's Avatar
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    Mar 2011
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    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by Ilax View Post
    VW concept for treasure is PERFECT, is about time we can play the game without getting cheated by any leader. Now can SE add new option to VW, possibility to pop without any temp item and unable to trigger, and just higher the drop rate as the difficulty is raised?
    Totally agree, VW idea of treasure is PERFECT, no more favoritism from Ls leaders, no more BS points where you can't really keep track and will be useless when your LS disbanded.
    (1)

  4. #34
    Player Mahoro's Avatar
    Join Date
    Aug 2011
    Posts
    386
    Character
    Mahoro
    World
    Lakshmi
    Main Class
    SMN Lv 99
    While I like the idea of Voidwatch treasure, I find it ironic that people trot out the same outdated arguments against LS's when they likely would have gotten all their VW drops faster in a DKP system if they dropped in the pool rather than playing the RNG chest lottery.
    (2)

  5. #35
    Player Godofgods's Avatar
    Join Date
    Mar 2011
    Posts
    711
    Character
    Godofgods
    World
    Odin
    Main Class
    DRK Lv 99
    ppl never stop complaining....

    Shame they don't put this much effort into country/world events...
    (0)

  6. #36
    Player Sayomi's Avatar
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    Mar 2011
    Location
    Titan!
    Posts
    71
    Character
    Wolfeater
    World
    Phoenix
    Main Class
    NIN Lv 99
    IMO there is no end to this game we all thought it was over years ago but it just kept going, lol and thats great but whats the point behind all these levels with no new expansion or storyline that SE/FFXI is famous for, lets face it FF has best storylines in an MMO nothing else comes close, we need content that provokes team-work and heck good pvp to vent out our frustrations on one another and pass time, if you're tired of sitting around picking your nose and trolling forums in Port Jeuno that is lol.

    Heres an idea, remember the opening cutcene to FFXI that got us all wondering where the heck is tavnazia because I just got to Tavnazian safehold and this dont look like what i saw in the cutscene.....then you ran out to lufasie meadows and looked at the distant arch wondering if you'd ever get to go there? Then at the end of CoP you saw a Pheonix feather fall infront of the arch and your like omg next expansion is gonna shed some light! But no we went to the middle east and wore turbans (Aht Urgan), cmon let us go to Tavnazia as an expansion and use the data youve gathered from Besiged/Campaign and make a strongold type deal on a large-scale basis just a thought!
    (1)
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  7. #37
    Player Luvbunny's Avatar
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    Mar 2011
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    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Don't forget about those three little mini add ons that focus on stories - before the infamous Abyssea came out - these story based expansion got the worst reviews since it basically the same rehash crap that made you run around in circles and reward you with a measly 3 gears - but hey at least you get to "adventure" in circles and visit those areas in the game that have been neglected.
    (1)

  8. #38
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    11,001
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Luvbunny View Post
    Totally agree, VW idea of treasure is PERFECT, no more favoritism from Ls leaders, no more BS points where you can't really keep track and will be useless when your LS disbanded.
    Well, it's perfect as long as you don't mind collecting lots of logs and ores.
    (1)

  9. #39
    Player Ziyyigo-Tipyigo's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    1,305
    Character
    Ziyyigotipyigo
    World
    Sylph
    Main Class
    PUP Lv 1
    Quote Originally Posted by Luvbunny View Post
    that made you run around in circles and reward you with a measly 3 gears
    If I cared that much about loot I'd probably be happy with the 100% endgame focus we're getting.

    In my personal opinion, the biggest problem with the three mission add-ons was the game-breaking BCNM fights. If it weren't for that sharp spike in difficulty (from level ~30 to level ~76+ in one step) half-way through each of them, I'd say they'd make a good model for new storyline content going forward.

    As things are now, the results of the last census, showing everyone was up to but not through the final fights of each, didn't surprise me in the least.
    (0)
    Last edited by Ziyyigo-Tipyigo; 04-26-2012 at 12:54 AM. Reason: missing comma

  10. #40
    Quote Originally Posted by Luvbunny View Post
    FFXI and FFXIV are not the only two online thing they did, they also working on Dragon Quest X MMO...for the Wii and it is confirmed. Check the link http://www.1up.com/news/square-confi...n-quest-online
    Don't forget that PlayOnline Viewer in Japan was used to launch Front Mission Online, Fantasy Earth Zero, and Dirge of Cerberus' online mode.
    (1)

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