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  1. #31
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,124
    Regardless of what you think of the "feature" of your avatar auto attacking anything that aggros you, being AFK and your avatar killing what aggros you is hardly an efficient way to spend your time, and it's ridiculous, downright ridiculous, for SE to say that this is a rule violation that can get you in trouble. It's a by-design mechanic of the game- it's not a glitch or anything. If you've earned the atmas and have the capability of doing this, you've earned it.

    Nobody should be getting their account in trouble for this.

    as well as preventing non AFK people from completing their trials.
    How are you preventing anyone else from completing trials? You can only fight one monster at a time, and it takes forever. You're not impeding anyone else's ability to play the game, you're not making tons of money or getting lots of EXP. This is pretty much harmless.
    (3)

  2. #32
    Player hideka's Avatar
    Join Date
    Mar 2011
    Posts
    484
    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99
    since you cant target chiggoes, the first one to aggro it essentially gets claim. now if you have 10+ summoners chilling in grauberg.... now it becomes extremely hard to effectively complete a vermin based quest.
    (2)

  3. #33
    Player Komori's Avatar
    Join Date
    Mar 2011
    Posts
    521
    Character
    Komori
    World
    Bismarck
    Main Class
    WHM Lv 99
    Actually have friends who have BLU and ask them to chigoe burn on windsday? And chigoes become targetable once they've been aggro'd, and I'm pretty sure avatars only focus on one at a time not multiple like BST?
    (0)

  4. #34
    Player Kysaiana's Avatar
    Join Date
    Aug 2011
    Posts
    128
    Character
    Kysaiana
    World
    Siren
    Main Class
    SAM Lv 99
    The easiest way to remedy this would be to remove the extremely annoying/useless auto-engage feature from avatars that people have complained about since the days of CoP. The only time it's useful is when you want to kite a mob with an avatar to save a few seconds/yalms by not having to hit assault. But I can't really think of a situation where you'd want to do this these days. That said I'm sure SE will just do something like make the chigoe not give EXP and therefore not drop geodes, simultaneously killing off a good vermin trial camp.

    On the other hand I have not actually seen anyone doing this, so maybe it's server specific? Still, I've been told I'm not very observant.
    (0)

  5. #35
    Player Tamoa's Avatar
    Join Date
    Mar 2011
    Location
    Norway
    Posts
    1,061
    Character
    Tamoa
    World
    Asura
    Main Class
    SAM Lv 99
    Quote Originally Posted by Kysaiana View Post
    On the other hand I have not actually seen anyone doing this, so maybe it's server specific? Still, I've been told I'm not very observant.
    I have never seen anyone do this either, nor have I ever heard of it being done until SE made this announcement. So I reeeeally doubt it's a widespread and serious issue which - to use SE's own words - "upsets game balance and interrupts the game play of other players".

    And holy crap, if you're doing some kind of vermin trial I'm sure there are other much more efficient ways of completing said trial.

    Wonder who the hell brought this to SE's attention in the first place. What a sad waste of a GMs time.
    (2)
    Quote Originally Posted by SpankWustler
    In the FFXI universe, the down of Phoenix is so fine that it quickly broke down into a sort of dust. Smaller than dust, actually. A barely visible particle.

    This down was carried by the winds of Vana'diel. Some people breathed it in and contracted Phoenix Downs Syndrome. Some of those people post on this very board.

  6. #36
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Why do SMN mechanics have to be changed? It sounds like the "problem" is with the behavior or placement of chigoes.

    @Komori, Avatars only attack whatever targets the SMN or what the SMN directs them to attack. Unlike BST pets they won't defend themselves from mobs that link onto them. They also can only defend us from one mob at a time. If two goblins attack me Carby will go after the first one that targeted me, but he's not going to bounce between both to protect me from the second one. I have to Assault him on it myself.
    (1)

  7. #37
    Player Bulrogg's Avatar
    Join Date
    Mar 2011
    Location
    Carbuncle: Windurst Militia
    Posts
    419
    All this moaning..... what's so hard about not going afk in a specific area?

    There is no reason to change a behavior of avatars that has been utilized since the jobs creation.
    (2)
    Quote Originally Posted by Aldous Snow
    When the world slips you a Geoffrey, stroke the furry walls.
    Quote Originally Posted by --She
    that's what

  8. #38
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Alhanelem View Post
    You really can't hit your unsummon macro before minimizing/hiding the game?
    and if he is fighting when he have to AFK? he unsummon and just die?
    (1)

  9. #39
    Player Windwhisper's Avatar
    Join Date
    Mar 2011
    Posts
    120
    Character
    Windwhispering
    World
    Asura
    Main Class
    SMN Lv 99
    Easiest way to solve this is to make chigoes stop aggroing level 99 players and make them targetable in the first place, OR increase their level a bit, so it actually takes some skill to kill them. Either way. This has nothing to do with avatars autoattack, which is totally fine the way it is.
    (0)

  10. #40
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Windwhisper View Post
    Easiest way to solve this is to make chigoes stop aggroing level 99 players and make them targetable in the first place, OR increase their level a bit, so it actually takes some skill to kill them. Either way. This has nothing to do with avatars autoattack, which is totally fine the way it is.
    Just randomize the placement of them. Have them able to spawn all over the particular area and not just in the bushes. Then people would have to move to claim them. "Problem" solved.
    (1)

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