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  1. #1
    Player Svens's Avatar
    Join Date
    Mar 2011
    Posts
    35
    Character
    Svens
    World
    Fenrir
    Main Class
    BLU Lv 99

    We are masochists. Please think of more new/creative status afflictions

    With the last update, it seems that there are still some creative ideas that go towards inflicting misery on the players, forcing adaptation. Loved Rani's rapid -damage taken increase, Raja's subjob restricting Royal Decree, and Pantokrator's retaliation 2hrs.

    However, other NMs left something to be desired (Final WoTG boss using AoE weakness and death like other NMs, though glyphs were unique) and the fact that brew bypasses most of the pain kind of lessened the implementation of these moves. With the abyssea era ending and players complaining about lack of difficulty, this is the perfect time to introduce some truly debilitation status afflictions/monster behaviors, barring any ps2 limitations.

    As such, this thread will be dedicated to coming up with new ideas on how to make some fights interesting without resorting to old gimmicks like meteor or doom->terror.

    To start things off, the following two major status effects would make both fulltime-gear players and blinking-christmas-tree players rethink their stances to a little bit of both:

    Encumberance (Special) - Gear is locked and can't be swapped or swapping gear inflicts damage+penalty of long duration regular encumberance

    Transmogrification - Attributes and status effects are altered/reversed (+4 str is now -4 str, regen acts like poison, etc) (Would've been a brew killer, make some more gear situationally useful, and forces at least removing gear)

    Other less interesting, but still painful debuffs thought up:
    -Main Job Restriction (May cause problems if SJ was never unlocked)
    -Demi/doom/death spikes -Inflicts 50% hp dmg/doom/death upon strike
    -??? spikes- can put anything as a spikes counter honestly
    -Magic atk/def down DoTs, similar to bio/dia
    -Battlefield auras, similar to the glyphs (both good and bad, affecting both mobs and players)

    Stupid ideas, that probably shouldn't be implemented or suggested:
    -Competely awkward/excessive NM behavior (NM only hurt while someone nearby is using an emote like clapping, anything related to "properly" killing AV/PW 1.0)
    -Additional effect: death (Oh wait, this was already implemented)
    -Requires 1 job at a specific moment of the fight (see above)

    I like facing the pain, but make it reasonable. Last thing we need is another undefeatable NM.
    (0)

  2. #2
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Infecteous "Explative."(i.e. Infecteous Paralyze; When you use any spell/JA/assist the resulting player would become paralyzed.) or (i.e. Infecteous Paralyze would become an aura effecting fellow party/allaince members.)
    (0)

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    46
    Overall a good suggestion but death/doom should not be necessary to make things difficult, it just encourages throwing bodies at NM's.
    (0)

  4. #4
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Wasn't there already a mob with a doom aura?
    (0)

  5. #5
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Infectious Paralyze got me. I would love to see that.
    (0)

  6. #6
    Player Faule's Avatar
    Join Date
    Mar 2011
    Posts
    62
    Character
    Langly
    World
    Quetzalcoatl
    Main Class
    NIN Lv 99
    Gives new meaning to Disease and Virus! Ha.
    (0)
    Faule -- Quetz
    Langly -- Ninja land (it's a place don't look at me like that)

  7. #7
    Player Harpalina's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    219
    Character
    Harpalina
    World
    Valefor
    Main Class
    DRG Lv 90
    I can't believe I'm contributing to this thread as my initial thought was, "Why would you WANT to be punished with different status effects?!" But I'm thinking old-school status inflictions from other FF's...such as "Mini" and "Toad". Now I would think that having the "Mini" status infliction would be somewhat of a PS2 limitation, maybe? I'm thinking your stats cut 50%, similar to "weakness", but worse?...and not to mention curable? lol. With Toad, that's pretty self explanatory. I think as a Toad, your STR is reduced to 1. Probably a slow effect on top of being turned into a toad? lol.
    (0)
    Character: Harpalina, Rank 10 Windurstian
    Server: Valefor, formerly from Kujata.
    Jobs: WHM/BLM/RDM/BRD/WAR/DRK/DRG-90
    BST-85 PLD-69 MNK-55 (Retired) BLU-50 [THF/SAM/NIN/DNC/SCH-49]
    Defeated Maat as: WHM/WAR/BLM-Maybe one day I'll go for Maat's Cap...
    Crafts: Alchemy-81 Cooking/Woodworking-60