Quote Originally Posted by Llana_Virren View Post
Traditionally enfeebles are absolutes: Slow = Slow; Paralyze can negate any action, Silence prohibits any Spells, Amnesia (non-accessible) prohibits abilities... the reason why our enfeebles aren't of any significant use is not because they are weak enfeebles, but rather because making an NM difficult requires it to not be so easily inhibited.
Quoting for emphasis. Someone else finally gets it.

If I were adjust enfeebling with the caveat that no new spells are actually added, I would change the following:

Paralyze: Attack Down, Accuracy Down and random chance of preventing an action. Attack down effect stacks with Bio, Accuracy Down effect stacks with Blind. NM's are immune to the chance of preventing an action.

Silence: Magic Attack Down, Magic Accuracy Down and prevents the use of magic for duration of effect. NM's are immune to the "prevents use of magic".

Bio and Dia can now affect the same mob.

It's not much, but it would be a good start, IMO.