Quote Originally Posted by Sarick View Post
...[T]hese enfeebles we're supposed to SPECIALIZE in should really hurt an enemy. When they stick they should stick hard and not have laughable effects. The enfeebles should make party leaders think this "OMG we must try and get a RDM their enfeebles will make these fights so much easier."
Traditionally enfeebles are absolutes: Slow = Slow; Paralyze can negate any action, Silence prohibits any Spells, Amnesia (non-accessible) prohibits abilities... the reason why our enfeebles aren't of any significant use is not because they are weak enfeebles, but rather because making an NM difficult requires it to not be so easily inhibited.

Our enfeebles should have a variation to them: if they are easy to stick, they should be hard to proc, if they are easy to proc, they should be hard to stick. Not every spell should work the same way Dia (and Bio) does....