I'm gonna say this .. Traits traits traits.
First off RDM should have the ability to be as effective with a sword or dagger equipped. There should be a trait that's like fencer on other jobs to improve, cure potency, magic accuracy, magic potency. Right now the role of enfeebler is punished because staves give us more mage benefit then the native weapons we're capable of using.
Magic Fencer, Increases Magic affinity when equipping bladed weapons dependent on the melee skill level of the weapon equipped. This allows the melee aspect without totally hurting the mage part.
As for temper: The most I think temper could get away with as self target is having an aura based effect like the avatars.
Secondly to get a slot in a party these enfeebles we're supposed to SPECIALIZE in should really hurt an enemy. When they stick they should stick hard and not have laughable effects. The enfeebles should make party leaders think this "OMG we must try and get a RDM their enfeebles will make these fights so much easier."
Right now the mentality is "OMG we must try and get a BRD/COR their buffs will make these fights so much easier." This is the cold hard truth and the main reason RDM's aren't given a spot in the harder events.
Until the enfeeble thing happens RDM is little more then a non-specialist that attempts to be everything but ends up being slightly better then something when it counts. Players can poke and prod this job until their fingers bleed. New Job abilities, gear etc. shouldn't be whats fixed. What should be fixed is making the jobs specialized abilities stand out enough that people take notice.


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