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  1. #41
    Player Daniel_Hatcher's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Kristal View Post
    Favorite job? I don't think there's anyone left that would still called it their favorite job... favorite SUBJOB, sure.

    Unless ofcourse... perhaps when they are in a melancholic mood, thinking back of the times when the maximum level was still 75 and enfeebling skill still counted. When the difference between RDM and /RDM was beyond doubt, instead of negligable...
    Disagree.

    It is still my favourite job, not being able to play it, or it having little to nothing unique to itself doesn't change that. It's my best geared job and my favourite to play as (even if it's only allowed solo now.)
    (5)

  2. #42
    Player Ladyofdragons's Avatar
    Join Date
    Mar 2011
    Location
    Windurst (Odin)
    Posts
    37
    Character
    Ladyofdragons
    World
    Odin
    Main Class
    RDM Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    Disagree.

    It is still my favourite job, not being able to play it, or it having little to nothing unique to itself doesn't change that. It's my best geared job and my favourite to play as (even if it's only allowed solo now.)
    Same here Daniel_Hatcher I'm lucky to have a group of friends that occasionally say come rdm other than that my rdm sits^^.
    (1)

  3. #43
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    We have 3 people that play RDM in my LS with me. No one cares that there is a medium DD that is also going to cure them. Enfeebles are generally a joke, because anything worth enfeebling is probably immune to the idea.

    In Voidwatch, I do almost nothing but proc magic because VW is boring and in Aby I don't do anything since you don't have to do anything in Aby if you have more than 3 people. BUT the second we are doing other events like Dynamis, Einherjar, Limbus, or Salvage I show up and actually have a good time.

    I'm still not decided about Neo Nyzul or Legion. I don't really have any interest in slowing my friends down since there are time limits that actually matter in those events.
    (1)
    I'm a RequieSCAT-MAN!

  4. #44
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Just so annoying that as a RDM,
    -We can't Accession our unique major spells, but SCH can Accession our most useful ones.
    -We can't use Afflatus:Misery or Afflatus:Solace but WHM can use Convert
    -BLMs learn stronger nukes past level 75.
    -Our best enfeebles are our merit spells.
    -WHM and BLM can enfeeble about 75% as well as RDM with Tier1's they get from /RDM.
    -/BRD Ballad is nerfed and /NIN Utsusemi Ni is weakened but /RDM convert and refresh are full strength.
    -We learn Cure before SCH and have naturally higher healing skill but don't get Cure V; SCH gets Regen V though. So RDM loses out in healing compared to both WHM and SCH.
    -Highest enhancing skill, but we can only enhance ourselves and our strongest enhancing spells, other jobs get as well, or even better.
    -WHM is the 'healing specialist', BLM is the nuking specialist and RDM is the "healing and enhancing specialist". So why does the healing specialist get AoE enhancing as well as AoE curing and why does the nuking specialist get AoE enfeebling in addition to AoE nuking? Shouldn't the enfeebling/enhancing specialist get the AoE enhancing/enfeebling? What good does having the highest skill for potent bar-spells and gain-spells if it only affects the RDM itself?
    -Our main function is to enfeeble but 90% of NMs heavily resist enfeebling. I haven't seen many NMs that heavily resist nukes or magic damage though.
    -Gravity II is our last enfeebling spell. 95% of NMs are immune to it. Even if they weren't nobody kites things anymore and the -40 evasion is minor at best especially with the gear melees wear now, feint, bards and corsairs. BLMs get Meteor which can do 60-80k damage. WHMs get a super buffed Raise spell that has shorter weakened status and bestows Reraise III on the target, SMN gets Odin and Alexander which are both extremely useful, SCH has Regen Vs which can regen up to 80+/tick and all RDM gets are Gain-Stat spells which are all useless except Gain-INT/Gain-MND but only affect us(for the enfeebles which will never land or loltier4 nukes which SCH gets Ebuillence for or BLM has Tier V nukes). All RDM gets is freaking Gravity II. Absolutely worthless. Where's Haste II? Stoneskin II? Dia IV?

    Steps that can be taken:
    1) Make Blind II, Paralyze II, Slow II, Phalanx II, Dia III into scrolls sold at an NPC.
    2) Turn those merits into 'mastery traits' which increases potency/cast/recast/accuracy of Dia/Blind/Slow/Paralyze/Phalanx. Or make traits that augment those spells.

    Blind Mastery- In addition to lower accuracy, target's evasion will be lowered.
    Reduced Evasion -5 per merit.

    Paralyze Mastery- In addition to paralyzing, target's magic evasion will be lowered.
    Reduced Magic Evasion -5 per merit

    Dia Mastery- In addition to lowered defense, target's magic defense will be lowered.
    Reduced Magic Defense -2 per merit.

    Phalanx Mastery- In addition to reducing damage, target may occasionally absorb damage.
    Chance of absorbing +1% per merit

    Slow Mastery- In addition to slow, target's attack will be lowered.
    Reduced evasion -5 per merit.

    Bio Mastery- In addition to bio, target's magic attack will be reduced.
    Reduced Magic Attack -5 per merit.


    Bam. This allows us to get stronger spells than our level 75 spells while still having merits pertaining to those spells so we can start getting things like Dia IV, Bio IV, Slow III, Paralyze III, Phalanx III etc. SCH gets Regen V and WHM gets Cure VI, BLM gets TierV nukes, why are RDM stuck on Tier II spells? We need our own line of potent spells!!
    (7)

  5. #45
    Player
    Join Date
    Mar 2011
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    1,003
    Quote Originally Posted by Ophannus View Post
    -BLMs learn stronger nukes past level 75.
    We got Tier IV nukes. Not sure what the problem is there.
    (0)

  6. #46
    Player Llana_Virren's Avatar
    Join Date
    Apr 2012
    Location
    Okinawa, Japan!!
    Posts
    491
    Character
    Llana
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Ok, let's see if I can cut down to some core issues....

    Quote Originally Posted by Ophannus View Post
    -BLMs learn stronger nukes past level 75.
    So does RDM. I wasn't aware we had access to Thunder IV when the level cap was 75?

    Quote Originally Posted by Ophannus View Post
    -Our best enfeebles are our merit spells.
    I would argue that our best enfeebles are Silence and Gravity, which aren't merit spells. Of course, by saying this, I would have to say that our merit spells lack in accuracy, potency and relevance.

    Quote Originally Posted by Ophannus View Post
    -.../RDM convert and refresh are full strength.
    You win on this one... preferably reduced to 50% conversion.
    However, /rdm Refresh should be full potency. /whm Regens and Haste are full potency, too. Don't see the problem there....

    Quote Originally Posted by Ophannus View Post
    -We learn Cure before SCH and have naturally higher healing skill but don't get Cure V; SCH gets Regen V though. So RDM loses out in healing compared to both WHM and SCH.
    Scholar is not a mage, sorta. Scholar is simply a "student of magic" rather than a "magely mage", which is why the have access to more powerful BASIC spells, but lack a lot of native spells (Haste, Refresh, so on). Additionally, SCH has less MP and less MP Restoration (Convert, Conserve MP, etc) and require subjob consideration.

    Quote Originally Posted by Ophannus View Post
    -WHM is the 'healing specialist', BLM is the nuking specialist and RDM is the "healing and enhancing specialist". So why does the healing specialist get AoE enhancing as well as AoE curing and why does the nuking specialist get AoE enfeebling in addition to AoE nuking? Shouldn't the enfeebling/enhancing specialist get the AoE enhancing/enfeebling? What good does having the highest skill for potent bar-spells and gain-spells if it only affects the RDM itself?
    RDM is not, and never has been, a "specialist" of anything. We have access to -some- White Magic, -some- Black Magic, and -some- Combat Equipment. If you really aren't careful, they could take Enspells, Refresh and Gravity away from us, since "true" RDMs of the past didn't have any "RDM only" spells.

    However, I will agree that Poisonga, Sleepga, Paralyzega, Silencega, Slowga, Bioga, Gravija (needs to be added), Blindga and Bindga need to be accessible to RDM. Not because "we are masters of [enter school of magic here], but because SE gave the FFXI version of RDM a "A+ skill" in Enfeebling Magic.

    Quote Originally Posted by Ophannus View Post
    -Gravity II is our last enfeebling spell. 95% of NMs are immune to it. Even if they weren't nobody kites things anymore and the -40 evasion is minor at best especially with the gear melees wear now, feint, bards and corsairs. BLMs get Meteor which can do 60-80k damage. WHMs get a super buffed Raise spell that has shorter weakened status and bestows Reraise III on the target, SMN gets Odin and Alexander which are both extremely useful, SCH has Regen Vs which can regen up to 80+/tick and all RDM gets are Gain-Stat spells which are all useless except Gain-INT/Gain-MND but only affect us(for the enfeebles which will never land or loltier4 nukes which SCH gets Ebuillence for or BLM has Tier V nukes). All RDM gets is freaking Gravity II. Absolutely worthless. Where's Haste II? Stoneskin II? Dia IV?
    No job has Haste II, so no one needs it. Same to Stoneskin. Dia IV? Take Dia III out of the merit categories before you start asking for a higher tier.

    And nice plug in for Arise. Problem is no one's gotten the spell yet... so it's a little too early to be complaining about something that you haven't even seen used yet.

    Oh, and hear you mentioned that Gravity is worseless. We'll get back to that in a second.

    Quote Originally Posted by Ophannus View Post
    1) Make Blind II, Paralyze II, Slow II, Phalanx II, Dia III into scrolls sold at an NPC.
    No. Stop giving spells to NPCs. Any Spell beyond Lv.80 should be quested and hard-as-hell to acquire.

    Quote Originally Posted by Ophannus View Post
    2) Turn those merits into 'mastery traits' which increases potency/cast/recast/accuracy of Dia/Blind/Slow/Paralyze/Phalanx. Or make traits that augment those spells.

    Blind Mastery- In addition to lower accuracy, target's evasion will be lowered.
    Reduced Evasion -5 per merit.

    Paralyze Mastery- In addition to paralyzing, target's magic evasion will be lowered.
    Reduced Magic Evasion -5 per merit

    Dia Mastery- In addition to lowered defense, target's magic defense will be lowered.
    Reduced Magic Defense -2 per merit.

    Phalanx Mastery- In addition to reducing damage, target may occasionally absorb damage.
    Chance of absorbing +1% per merit

    Slow Mastery- In addition to slow, target's attack will be lowered.
    Reduced evasion -5 per merit.

    Bio Mastery- In addition to bio, target's magic attack will be reduced.
    Reduced Magic Attack -5 per merit.
    1. So... Gravity. You think gravity's -40 Evasion is pointless, but you want to add a possible -20 evasion to Blind II... assuming you can land Blind II in the first place, and assuming you cap it, and assuming that -40 and -20 actually add up to -60EVA after formula check....

    So is "Evasion Down" pointless or not?

    2. All your other Masteries are, let's put this nicely. "Stupid". Here's why:

    a. You are applying a "guaranteed" potency (ex. "Reduced Magic Evasion -5 per mert). This is WHY all the NMs we face have flat out immunities... a scaled potency factor is the only modification that would encourage allowing us to have more/additional spells/effects.

    b. We have a D skill in Dark Magic, but you want us to have "Bio Mastery"? Saboteur was the compromise for the "mastery" and "proficiency" argument, so I doubt a whole LINE of "Mastery" traits will get anyone's fair shake. Truth be told, other jobs allow these additional effects (other EVA down, DEF down, Absorb effects)... we shouldn't be able to do EVERYONE'S job as good as they can. Or else you'll be on the other side of the fence and they'll complain that RDM/ is more powerful than XXX job! And they'd be right.

    c. Slow Mastery... Attack will be lowered? Why not just cast Slow II and Bio II/III? Or are you saying that you want to be able to reduce a target's attack speed by 50% and DEF by 50%? Yeah, that wouldn't be unbalanced at all.

    Quote Originally Posted by Ophannus View Post
    Bam. This allows us to get stronger spells than our level 75 spells while still having merits pertaining to those spells so we can start getting things like Dia IV, Bio IV, Slow III, Paralyze III, Phalanx III etc. SCH gets Regen V and WHM gets Cure VI, BLM gets TierV nukes, why are RDM stuck on Tier II spells? We need our own line of potent spells!!
    There are "some" spells that I'd love to have... but right now it is more important for us to be able to use our -current- spell list effectively before we had more straw and hay to the "Scarecrow in a Chapeau."
    (5)

  7. #47
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Llana_Virren View Post
    You win on this one... preferably reduced to 50% conversion.
    However, /rdm Refresh should be full potency. /whm Regens and Haste are full potency, too. Don't see the problem there....
    No, he doesn't. Convert is fine except in the minds of the "WHM is the boogieman" squad (which is funny because /RDM is actually the inferior choice to /SCH, and Convert barely makes it competitive at all; basically people who repeat this show how little they actually know about the game). Do Dancers complain that other jobs can use Haste Samba constantly while accusing Ninjas of getting full potency? They don't because they can merit it. Perhaps there should be more gear enhancing Convert gear, traits, or perhaps Red Mage's Convert Recast merits should be better, but having Convert from /RDM isn't what is remotely making anyone better then Red Mage.

    Quote Originally Posted by Llana_Virren View Post
    Additionally, SCH has less MP and less MP Restoration (Convert, Conserve MP, etc) and require subjob consideration.
    No clue what you're talking about here, Scholar has decent amounts of auto-refresh gear, Arts cost reductions, Strategems to reduce MP costs, Sublimation (which gets better as levels increase), Conserve MP, Aspir, and more (many of these are available in enough amounts from /SCH that this sub is amazing for White Mage, again, /RDM Convert on WHM is a joke repeated by people who don't understand the game well).

    In all honestly, I don't understand why White Mage is such the boogieman here, we're talking about a highly vulnerable position you'd be vying for. If you can provide "just enough" healing while being able to do anything else, you win the slot. With the cure formula adjustments, Red Mages can now Cure IV for numbers very close to a White Mage's Cure IV... and White Mages with decent gear and capped skill no longer need to use Cure V (and never needed to use the massive MP hog, Cure VI, again another item proclaimed repeatedly by those with lacking knowledge on the game).

    That leaves White Mages with very little to edge out , such as slightly better Barspells, Shellra V, Curaga, and for the pedantic, Boost-STAT. Really, for mage parties and lowman the Refresh II, some extra nuking damage would seem like the better choice... the problem is that Bard does Refresh better with better Haste to for covering the extra DD damage in cases where the healing is more negligible, and for cases where the healing is more important Scholar has Regen V, Aurorastorm, and Rapture (you could craft a very convincing argument that Scholar is better at cures then White Mage at this point), while having better nukes, better buffs for mages, and even a better haste under their two hour. So basally, even in cases where you'd be better off with some nuking damage while still needing the occasional cure, Scholars will be taking your job. Considering that Red Mage is more then just a healing job, I'd think being better at both White and Black Magic while on one Job/Sub combination wouldn't sit very well with Red Mages, but apparently White Mage has to be the boogieman.

    -

    By the way, as said by a Community Rep in this thread, SE isn't currently doing a major revamp of merits right now, they're changing stuff that involve timers. Working with SE with suggestions so improvements would come now while they're working on merits and timers would be suggestions about duration of spells not being based on how many merits you have, or if you were going out on a limb, asking for Convert merits to reduce the timer further. Instead we get suggestions for major revamps of the Red Mage merits when SE clearly says that's not what they're doing right now. It is probably a good idea to have a thread about merit overhauls, it is not a good idea to cry about the current merit changes when the clear goal isn't to magically fix every merit (Protectra, Ancient Magic, merit Bloodpacts) but instead to adjust timers related to merits unless you're asking for adjustments to timers.

    I'm sure that if they're listening SE is already well aware of the concerns everyone repeats about major merit overhauls for Red Mage for whenever they get around to it, I'm less certain they know about timer adjustments in line with their stated goals for adjustments that they could be doing for Red Mage merits right now.
    (5)

  8. #48
    Player Llana_Virren's Avatar
    Join Date
    Apr 2012
    Location
    Okinawa, Japan!!
    Posts
    491
    Character
    Llana
    World
    Lakshmi
    Main Class
    WHM Lv 99
    I don't want RDM to have better healing or better nukes... leave that to the actual specialists. All I ask is that the single A+ skill we have actually work the same way everyone else's A+ skills do... more stuff unique to it.

    I'm the Enfeebling junky. Everything else is a stash of "meh" and "ok as it is" for me.

    Although, I'll say this, very few subjobs act like RDM, insofar as /rdm gives Refresh (/brd requires 2 songs) and a full convert. Does that make it "overpowered" as a subjob? Of course not. But it doesn't seem too fair either that RDM gives more as a SJ than a lot of other jobs do. Of course, with the level cap of 99, and most stuff is being done at an easier-than-necessary level, I shouldn't expect anything less from SE for the remainder of FFXI's tenure.
    (5)

  9. #49
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Economizer View Post
    By the way, as said by a Community Rep in this thread, SE isn't currently doing a major revamp of merits right now, they're changing stuff that involve timers. Working with SE with suggestions so improvements would come now while they're working on merits and timers would be suggestions about duration of spells not being based on how many merits you have, or if you were going out on a limb, asking for Convert merits to reduce the timer further.
    Hmm... taking this one step at a time would probably work best. There's a lot of work to be done, but they got to start somewhere.
    Convert Recast merits lowering recast by 60 seconds (from 20 seconds) would allow RDM to use Convert every 5 minutes versus 10 minutes on subjobs, which seems neither overpowered nor imbalanced. If anything, it's more in line with JAs on other (sub)jobs.
    Dia III, Bio III and Phalanx II not requiring 5/5 upgrades just to get 100% effectiveness has been suggested countless times, but I guess it can't hurt to mention it again since SE _is_ likely to look at it right now. Being the precursor to the weaponskill merits really annoyed me.
    (5)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  10. #50
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    I would love a trait for Convert that reduces the HP cost while still granting the same MP. Similar to DRK's Soul Eater one. Would be nice for the same potency and only loosing half HP.

    While the gimp on Subjob is the dangerous levels on HP loss.
    (5)
    Last edited by Daniel_Hatcher; 04-25-2012 at 06:57 PM.

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