Well other games do allow crits on healing / damage spells along with double casts.
Honestly the mistake the devs made, the biggest one anyhow, is that after 75 they didn't scale our HP. So now we've got level 99 players with only a little bit more HP then at 75 but fighting monsters that deal double the damage we did at 75. To make matters worse the enmity system is balanced for level 60 and thus there is no such thing as tanking anymore. Those two combined with monsters using AoE's for EVERYTHING means every fight is just another zerg, how fast can you kill it before it kills you.
I'm going to assume this is a joke, but considering the stupid suggestions that get pushed through, I'll explain why this particular one is stupid so it is clear that is can only be a joke.
Lets say that double/triple/quadruple attack rate gear makes spells proc on it (for free on MP), but stuff like a Kraken Club does not proc the effect.
RDM would have access to the following gear/buffs. Note the proc rates listed.
- /WAR - 10% Double Attack
- Temper - 20% Double Attack
- Ifrit's Favor - 24% Double Attack
- Sphere Effects - Mekira Meikogai - 3% Double Attack
- Main - Khadga (3239) - 11% Double Attack
OR Twilight Knife - 3% Quadruple Attack- Sub - Genesis Shield - 1% Triple Attack
- Head - Forox Vizor - 2% Double Attack
- Neck - Portus Collar - 3% Double Attack
- Ear - Brutal Earring - 5% Double Attack
- Body - Kudzu Aketon - 3% Double Attack
- Ring - Ambuscade Ring - 1% Double Attack
- Back - Atheling Mantle - 3% Double Attack
- Waist - Windbuffet Belt - 2% Triple Attack, 1% Quadruple Attack
- Legs - Calmecac Trousers - 2% Double Attack, 2% Triple Attack
OR Triplus Subligar - 5% Triple Attack
With these choices you could go with a wide variety of choices, like RDM/WAR and aim for 60% Double Attack, 5% Triple Attack, 1% Quadruple Attack, or RDM/WAR and aim for 47% Double Attack, 8% Triple Attack, 4% Quadruple Attack, or RDM/NIN and aim for 48% Double Attack, 7% Triple Attack, 4% Quadruple Attack. You can also get a Summoner or someone with a Meikira Meikogai to further boost your rates by up to 27% for an 71%~87% Double Attack rate.
Black Mages and Scholars could get something like 19%/2%/1% Double/Triple/Quad, or with /WAR, 29%/2%/1%, natively, but less depending on if they choose to use a Double Attack Staff or an Affinity Staff. White Mages are in a similar position with 19/3%/1% or /WAR, 29%/3%/1%.
This would mostly be important for nuking, as Scholars can already cure for 172% over the base cure which mostly matches up but without the uncertainty, but Red Mages would certainly be a strong contender for the nuking position, particularly in a party with a SMN/SCH casting weather spells for an additional shot at damage and for Red Mages too poor to have a Windbuffet Belt. BLMx5 + SMN/SCH parties might also work competitively but it is hard to say for sure; if BLM with Meteor and a slight double attack chance might prove impressive even for Meteor, provided it works with the spell in some form.
Fun to think about maybe, but kinda silly.
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