Quote Originally Posted by Kristal View Post
Hmm... taking this one step at a time would probably work best. There's a lot of work to be done, but they got to start somewhere.
Convert Recast merits lowering recast by 60 seconds (from 20 seconds) would allow RDM to use Convert every 5 minutes versus 10 minutes on subjobs, which seems neither overpowered nor imbalanced. If anything, it's more in line with JAs on other (sub)jobs.
My thoughts exactly about them taking one step at a time, I already commented very early in this thread with suggestions that fit, although Convert might not exactly be in the cards, I'll give more thoughts for it in a moment.

Quote Originally Posted by Daniel_Hatcher View Post
I would love a trait for Convert that reduces the HP cost while still granting the same MP. Similar to DRK's Soul Eater one. Would be nice for the same potency and only loosing half HP.
Either of these would work as a fix, although I'm more inclined towards a job trait in general for whatever the fix is... in fact, something like reduces the MP cost so that by 99 if you have both the Mythic weapon (which should get some sort of adjustment so that converting allows your MP to go above max probably) and job traits reduce the HP cost to nil (these job traits would be 50-80ish), and then follow up with timer adjustments that in conjunction with the merits reduce the timer to five minutes (76-99).

It is a bit off topic (especially since I just said we should be focusing on merit timers like SE is), so really if we want this it should go into another thread (and if I made one it would be for adjustments to BLM/RDM/WHM/SCH in general not just Red Mage). That said, Divine Seal gets improved job traits at 50 (still not worth meriting the recast though), and Elemental Seal has some uses with Meteor (although I could see it getting an adjustment such as +Conserve MP or +Occult Accumen), I could see Convert getting some adjustments for main RDM while not trying to fix what isn't broke for /RDM.

Quote Originally Posted by Kristal View Post
Dia III, Bio III and Phalanx II not requiring 5/5 upgrades just to get 100% effectiveness has been suggested countless times, but I guess it can't hurt to mention it again since SE _is_ likely to look at it right now.
People shouldn't give up on trying to get more general enfeeble adjustments when SE comes to the part of their roadmap to adjust enfeebles in general (and other changes too), but definitely gonna trumpet this loud in this thread for something SE could do right now for merit/timer adjustments.

There are plenty of threads for talking job adjustments but for this one, I'd like to clearly ask SE to look into changing the duration benefits on Dia III/Bio III/Phalanx II because it is in line with their merit timer adjustments and is the right thing to do.