Page 1 of 2 1 2 LastLast
Results 1 to 10 of 18
  1. #1
    Player Czeph's Avatar
    Join Date
    Mar 2011
    Posts
    29
    Character
    Czephiroth
    World
    Asura
    Main Class
    PLD Lv 99

    A possible fix for blue mage (please read this Dev team.)

    One of the biggest issues most blue mages face in game currently is the impossibility of having to reset spells alot in voidwatch.

    What I propose is that blue mages gain an ability similar to strategems that allows them access to any spell on their list without having the benefits of having the spell set.
    I suggest 6 charges with a recast on charges of 1 minute each.

    This should balance blue mage with other mage jobs that need to cast spells to attempt to stagger voidwatch notorious monsters.

    Discussion or suggestions on improving/developing this idea are welcomed.
    (0)

  2. #2
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    I agree with a JA, but on a 1.30 timer and with no charges...

    That said: The argument is you should have multiple BLU's to share the load.
    (1)

  3. #3
    Player Trisscar's Avatar
    Join Date
    Sep 2011
    Location
    Dynamis - Al'Taieu [S]
    Posts
    539
    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    That said: The argument is you should have multiple BLU's to share the load.
    That is never going to happen.

    As to op: No. It would be better if the procs for blue mage were reduced like they were back shortly after Aby came out.

    If they did as you suggested than an inevitable nerfing would follow.
    (0)
    Last edited by Trisscar; 04-20-2012 at 02:41 AM.

  4. #4
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Trisscar View Post
    That is never going to happen.

    As to op: No. It would be better if the procs for blue mage were reduced like they were back shortly after Aby came out.

    If they did as you suggested than an inevitable nerfing would follow.
    It isn't anyway, most BLU's would much rather set all DD spells than aim for a proc (not that I'm denying there is way to much spells.)

    Doesn't change the argument that you should have multiple BLU's.
    (0)

  5. #5
    Player Trisscar's Avatar
    Join Date
    Sep 2011
    Location
    Dynamis - Al'Taieu [S]
    Posts
    539
    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    It isn't anyway, most BLU's would much rather set all DD spells than aim for a proc (not that I'm denying there is way to much spells.)

    Doesn't change the argument that you should have multiple BLU's.
    There's a season to rape, a season to proc. For every season a turn, turn, turn... Okay, enough butchering classic songs for me XD

    But, yeah. A BLU can't be all DD all the time and if a BLU refuses to their proper role of the moment they deserved to be kicked.

    Edit to add: I agree there should be at least 2 BLU for procs, but for the most part people don't want to go out of their way to get them.
    (0)
    Last edited by Trisscar; 04-20-2012 at 05:06 AM.

  6. #6
    Player Tashan's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Tashan
    World
    Odin
    Main Class
    BLU Lv 99
    Odin server - 2 BLU's is a standard.
    (0)


    Reduce or get rid of the penalty incurred after setting blue magic spells.
    The concept is that you acquire blue magic spells via learning and then you can change battle strategies by picking and choosing spells within the blue magic spell points and set limitations. If you were able to change spells freely, the whole battle strategy aspect would be lost, so we have no plans to remove/reduce the penalty.

  7. #7
    Player Czeph's Avatar
    Join Date
    Mar 2011
    Posts
    29
    Character
    Czephiroth
    World
    Asura
    Main Class
    PLD Lv 99
    Firstly, I must appologise for not replying to the responses here sooner.
    Secondly, I would like to see more alliances bringing 2 blue mages along, and odin sounds like a good server to be on if you're a blue mage that likes to do voidwatch.
    Thirdly, A single ability with a 1 minute 30 timer would be wonderfull, my initial idea must have sounded monstrously overpowered (but it seemed like a fun idea for blue mage at the time).
    Fourthly(is that even a word? lol), I'm sure reducing the number of spells to test with blu could work out well.

    And finally, thanks for responding, commenting, and discussing.
    (0)

  8. #8
    Player Scuro's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    348
    Character
    Scuro
    World
    Odin
    Main Class
    BLU Lv 99
    I will still disagree with this because it would be hard to implement

    For the reason that our spells give us not only STAT bonuses, but also, traits.

    If this were to be implemented either:
    A: all of your stats and traits would be nullified for that time being a universal gimp.
    B: you would gain all traits and abilities being practically a god for that duration.

    That being said, I still stand by the notion of reducing the spell cool down, but as a trait that only applies to 99. And this could be meritable if need be.
    (1)

    99 BLU,PLD,SCH,RNG,NIN,BST,SMN,THF,BLM,WHM... Any questions..?

  9. #9
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    Have they announced any fixes to our broken spells yet or did they already fix them in a prior update? Example: Tourbillion
    (1)

  10. #10
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Tourbillion may not be broken, it's probably not 100% chance to land the additional effect. Another explanation is that the help text is incorrect and it's "Chance of defense down varies with TP" not 'Duration of effect varies with TP". If it's the former, it's probably a low chance to land without TP and thus you'd need Efllux or CA to proc the defense down, similar to how Quadrastrike never crits unless you use it with TP. Since the def down is so potent(more so than Angon and that's a merited JA that costs gil to use whereas Tourbillion is free) it could be the chance of it landing isn't high to begin with. If you want a consistant defense down, use Bilgestorm. Since Tourbillion and Bilgestorm both lower target's defense and both share the same 5min cooldown and are pretty close in level, I think SE gave BLUs the option of either a 25% defense down that's extremely accurate or 33% defense down that's inaccurate. If Tourbillion was as accurate as Bilgestorm, Bilgestorm would be obsolete. Balance.
    (0)
    Last edited by Ophannus; 07-25-2012 at 01:15 PM.

Page 1 of 2 1 2 LastLast