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  1. #1
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    What? Look, I didn't say it would be better, because if you read my post you would see that I think Sange is still crap in its current form. I even agree with you that it's not worth using in its current form, I was simply saying I don't understand why people use it the way they do.

    But hell, I have some time, I'll play numbers a bit. Unless my info is outdated, you made a small mistake with the fSTR on the shuriken. fSTR is calculated totally differently for ranged attacks.

    Using 63/192 Manji Shuriken assuming perfect conditions (Pretty much impossible, but we're theorycrafting arn't we?):
    Base Damage: D + fSTR2 = 63 + (63/9 + 8)*2 = 93
    pDIF: 3
    93 * 3 = 279
    Assuming you throw and land the entire Sange:
    279 * 6 = 1674

    Now do it with the 146 DMG "relic shuriken" (I agree that a "relic shuriken" should be better than that, but I think your estimate of it needing to be 400 DMG is absurd).

    (146 + (146/9 + 8)*2)*3*6 = 3492 damage.

    It is, of course, unreasonable to assume the numbers will consistently hit that, which is why I said I agree with you that Sange is currently shit.

    Let's assume dSTR is 0, pDIF is 2, and you hit with 3 shuriken.
    146*2*3 = 876
    If they end up making those 102 DMG shurikens for 99s, the same fSTR2, pDIF and number of shuriken hitting would get you 612 damage.

    With the delay, here's where I run into a bit of confusion- like I said above, the sweet spot for throwing is melee range anyway, why would you bother counting the final 1.1s? Count it if you want, I suppose, but there's no reason you wouldn't just swap back into your melee gear right afterwards and just fall into playing melee NIN the rest of the fight. If you remove that (feel free to argue your side on this one), you get ~1.73 katana rounds for every throw you do, which comes out to 523 damage based on the gimp katanas you listed earlier.

    Look, I know this doesn't prove Sange is worth anything at the moment, all I'm saying is that your estimate of a shuriken needing to have 400 DMG for it to be useful, even under the current system, is absurd. If they end up adjusting ranged delay so that it isn't pants-on-head retarded I'm not sure it's not worth it to use Sange as a combat opener at all.
    (2)

  2. #2
    Player wish12oz's Avatar
    Join Date
    Mar 2011
    Location
    @marnie
    Posts
    1,254
    Quote Originally Posted by Kincard View Post
    With the delay, here's where I run into a bit of confusion- like I said above, the sweet spot for throwing is melee range anyway, why would you bother counting the final 1.1s?
    The wiki said you cant make melee attacks til after that period of time has ended.

    fSTR, maybe, I didn't bother to look at the ranged fSTR to see if it was different.

    For the meleeing side you need to count TP and divide it into WS damage as well, and also take into consideration time. If a mob is coming towards you, and you use sange > throw > engage its going to be a much longer span of time than provoke > engage until you start meleeing. The extra time where the puller is getting hit or is running past you is whats going to kill sange use in this way and make it not useful. Not that I can think of any time when pulling is even useful lol. All I can think of is things like Tunga or Zipacna, where the puller is going to be running past you to try and dump aggro on everything else, which would absolutely kill sange use. Puller is running back with mob > you use sange, it gets in range you start throwing > it runs past you > you hit or miss(on misses you voke) then it runs runs back to you > you engage and start attacking. Compared to puller is coming back with mobs > you voke when its in range and then engage > weapons are out and hitting as soon as it gets to you. Sange needs to do more damage than just meleeing in that time span where you could be meleeing for it to be worth using, and even without the 2 seconds JA delay, it won't be able to make up the difference. If it ends up doing about the same or less damage then carrying around shurikens ends up being a waste of inventory, inventory -8 or more for a throwing set and some shurikens is just not going to be an intelligent thing to have if it doesn't put out better numbers.
    (0)

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