Quote Originally Posted by Bulrogg View Post
Looking at the road map, ranged attack delay adjustments are coming and cheers to SE for bringing them.

I'm glad SE isn't pandering to the "only one way to skin a coeurl" school of thought, allowing for more flexibility of the job.
Unfortunately for you, SE does think there's only one way to skin a coeurl as they've announced they're fundamentally changing the way ranged attacks work, which is what I've said needs to be done all along to make them even remotely useful. As for if it proves to be successful or a waste of time, we will have to wait and see, but I'd bet money on it still not being useful and not changing anything about the flexibility of NIN since SE has repeatedly shown they know nothing of the mechanics of their game. The "relic shuriken" is just the most recent example of this.

Quote Originally Posted by Bulrogg View Post
Again, you are assuming everyone is always /war.
Good players are always subbing warrior on NIN, unless they're just moving their character around a bit to do random stuff and are subbing BLM for warp.

Quote Originally Posted by Bulrogg View Post
People choose to utilize other subs for various reasons. While /war is best in terms of DMG and tanking it is not always what is /sub'd at the time. So when the person is not /war they use the tactics they have available.
Want me to do math to show Sange shouldn't be used even when you don't have provoke? Look at my previous post, and wherever you see "Provoke" switch that to "Kurayami: Ni" Casting Kurayami: Ni will do the same thing Provoke would, and bring the mob back to you so you can melee and do more damage than some gimp ranged JA you seem to be so obsessed with.

Quote Originally Posted by Bulrogg View Post
People choose to utilize other subs for various reasons. While /war is best in terms of DMG and tanking it is not always what is /sub'd at the time. So when the person is not /war they use the tactics they have available. This leads to SE updating things like Sange and Ranged Attack Delay (on roadmap for Autumn 2012).
People using subjobs other than /WAR leads to SE making changes to the game mechanics for ranged attacks. Is this seriously what you just said? If anything is making SE change the mechanics of ranged attacks it's everything I've ever posted about them and why they're so horrible combined with the gimps crying because they want to waste gil and lose more inventory.

Quote Originally Posted by Bulrogg View Post
I did not intend to imply that Sange is a great tool for hate generation in regards to tanking big events. I said "a great use for Sange is at the moment of a mobs repositioning."
And I just proved it's not useful for that either, so stop trying to say it is now.

Quote Originally Posted by Bulrogg View Post
In fact, I've said in the numerous threads we're not discussing Ninja tanking events. We are talking about making use of tactics that are available to a job when you are in conditions that are less than optimal. It appears as if you and 12ozmouse are just trying to complicate things.
It's funny how the only thing you have to fall back on is name calling. But seriously, I proved Sange isn't useful for anything at all. You can stop trying to say it is now.

Quote Originally Posted by Bulrogg View Post
We have clearly agreed that /war is the best DMG and tanking /sub for Ninja.
Now, the rest of us would like to continue to discuss the updates SE has is sight for Sange and the 2012 road map. Anything else you and 12oz have to say will only be regarded as trying to provoke a problematic response.
The way I see it, you're the only one here resorting to name calling and trying to start a fight. All I've done up to this point is respond with answers about game mechanics and how they work. If you think that's trying to start a fight you have some serious issues. Well, I guess my "I like detectives" comment could maybe be seen as mean spirited, but that doesn't change the fact that I was saying the truth about how poor someones ability to convey their thoughts is, and speaking the truth isn't the wrong thing to do, ever.

Quote Originally Posted by vixin View Post
i think above all should shurikens become as good as they were in the past people are weiry of the money they would be investing i think above all. If that is the case most mats im sure would be easy to obtain and finding a cafter to assist wwhould not be hard.

When you say shurikens were good at some point, I can only pray you mean at low levels, because they were never good at any other point in time.

You're wrong, people don't care about gil, gil is easy to make, the problem with throwing should it be worth using is the new gear set you will have to carry around. A good NIN already has a few TP sets, a few WS sets, PDT set, MDT set, maybe an evasion set, tools, tool bags, proc weapons, foods, echo drops, other meds. Adding a quiver of shurikens, the stack of shurikens you're currently using, and a set of ranged attack gear for when you easily cap acc, and a set for when you need lots of acc is going to be a major hindrance to good ninjas, and is the main reason shurikens actually need to do MORE damage than katanas to be useful. If they do the same amount of damage, or less damage, it won't be worth the gil or inventory to have them around.

What makes you think any new shurikens SE adds will even be remotely reasonable to acquire? Is it their track record for adding shurikens that are reasonable acquire? lol....