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  1. #1
    Player wish12oz's Avatar
    Join Date
    Mar 2011
    Location
    @marnie
    Posts
    1,254
    Quote Originally Posted by Randnum View Post
    Also it's in the other thread but I have already mentioned your own math doesn't show that, it shows specifically that at a certain point of multi attacks per round throwing is always outpaced by melee damage. It does not in fact show that Sange, particularly not in the moment where the enemy moves (are you really claiming there's a difference in overall shift between doing the Sange damage, and the time it takes for the enemy to get back into your melee range after the Provoke?) is not worth using.
    It's not 'extra attacks' that make ranged attacks worthless, it's haste, and the way ranged attacks work. There's an inherent 2.5 second delay when committing a ranged attack beyond the actual delay of the weapon involved, add using a Job Ability on top of that and theres 4.5 seconds+weapon delay. If you want to talk about real gear and what you actually have to work with, during this 6.5~ second period of time you require to use sange, then the 2-3 seconds after where you recast utsusemi, you would of done 3x+ more damage just meleeing, and this can be easily proven, and I've done it before on these forums in other threads.

    If the mob runs away think of this, provoke is used instantly and brings it back, there's an inherent 2 second delay in there, but that is the time it takes the mob to run back to you anyway. It's going to be 2 seconds before you notice the mob has run away and hit your provoke macro, and its going to take 2 seconds for it to get back to you, at this point you begin meleeing. Or, you use sange, which takes 2 seconds, then attempt to throw shurikens, which takes 4.5 seconds, and the mob is now 4+ seconds away from you, then after you throw, it will take the mob 4+ second to get back to you. I've already shown the damage potential of gimp katanas in subpar conditions in 5 seconds is 1126 damage, and we're talking about 8+ second here, gimp katanas are gonna do 1700+ damage, and good katanas under normal circumstances will be 2500+ easy. Is your sange going to come anywhere close to that considering the trash shurikens you have to work with, and the lack of room for a good ranged attack set? And you haven't even recast utsusemi yet and lost meleeing time for that.
    (4)

    http://www.twitch.tv/wish12oz
    http://www.youtube.com/user/r5n/videos

  2. #2
    Player Darwena's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    148
    Character
    Darwena
    World
    Carbuncle
    Main Class
    NIN Lv 99
    Was about to reply the same thing, but Wish12oz was faster than me. XD

    Hate reset = voke. You can get a bad luck and a BLM who try to proc yellow will cast a big nuke in same time... But if you know how to play Ninja and if BLM know as well, you will voke, he will Enmity douse and thing will be ok. Even casting Hojo or Kyrayami: Ni is faster than Sange/throw. Neway, if you serious about Tank as Ninja, you surely have 1 or 2 pieces for Enmity boost for Voke macro. (Add Yonin on that and if you can't still get aggro back...)
    (1)

    If it bleeds, I can kill it.
    If it doesn't bleeds...
    I can probably kill it too.