
Originally Posted by
Camate
Since shurikens are such an essential part of Sange, I wanted to share some information as there have been some requests for higher shuriken damage and delay adjustments.
•Explanation of shuriken parameters
The following is the basis for shuriken parameters:
-Lv48 shuriken (DMG 63, delay 192)
DPS is 0.328
-Lv60 shuriken (DMG 72, delay 192)
DPS is 0.375
With a level difference of 12, the DPS is increased about 0.047, so the DPS increases 0.0039 for each level increase…
-Lv80 shuriken (DMG 80, delay 192)
DPS is 0.416
DPS is increased 0.041 from Lv60 to Lv80, so the DPS increase for each level increase is lowered to 0.00205. If we continue to use the 0.0039 DPS increase for each level increase, the DMG rates would be:
-DMG 87 at Lv80
-DMG 102 at Lv99
“DMG 102 at Lv99” is a value for shurikens that can be synthesized. If this becomes loot from a NM, it may be difficult to obtain, but I believe “DMG 118 at Lv99” could be attainable. (Regarding Iga shuriken, I believe it is necessary to reevaluate DMG values)
One recommendation we have seen from a player is to have DMG 146 and delay 193 (0.760 DPS), but this is definitely impossible. We have no plans to do so, but this may be the range of stats of a relic shuriken, if it were to be created.
Also, regarding cost, it would not make sense for a shuriken to deal more damage than ammunition for RNGs that cost more, so we would like to reevaluate this aspect.