Quote Originally Posted by Camate View Post
Since shurikens are such an essential part of Sange, I wanted to share some information as there have been some requests for higher shuriken damage and delay adjustments.

 
Explanation of shuriken parameters
The following is the basis for shuriken parameters:

-Lv48 shuriken (DMG 63, delay 192)
DPS is 0.328
-Lv60 shuriken (DMG 72, delay 192)
DPS is 0.375

With a level difference of 12, the DPS is increased about 0.047, so the DPS increases 0.0039 for each level increase…

-Lv80 shuriken (DMG 80, delay 192)
DPS is 0.416

DPS is increased 0.041 from Lv60 to Lv80, so the DPS increase for each level increase is lowered to 0.00205. If we continue to use the 0.0039 DPS increase for each level increase, the DMG rates would be:
-DMG 87 at Lv80
-DMG 102 at Lv99

“DMG 102 at Lv99” is a value for shurikens that can be synthesized. If this becomes loot from a NM, it may be difficult to obtain, but I believe “DMG 118 at Lv99” could be attainable. (Regarding Iga shuriken, I believe it is necessary to reevaluate DMG values)

One recommendation we have seen from a player is to have DMG 146 and delay 193 (0.760 DPS), but this is definitely impossible. We have no plans to do so, but this may be the range of stats of a relic shuriken, if it were to be created.

Also, regarding cost, it would not make sense for a shuriken to deal more damage than ammunition for RNGs that cost more, so we would like to reevaluate this aspect.
Because throwing stuff is not affected by Haste and other delay-reducing abilities, the DPS values for any given shuriken are irrelevant and the concept of a shurikens functioning as a "low delay" ranged attack is a joke. There are no low delay ranged attacks, Development Bros. No one who understands basic statistics is going to actually throw things in the place of just swinging his or her katanas and expect it to do more damage.

The easiest change to shurikens and Sange both would be to just triple the delay of a new level 99 shuriken compared to it's predecessors while keeping the damage similar, make this new shuriken stack to 99, and change Sange from a buff into an instant attack to bypass ranged attack delay. There's still the job ability delay, which sucks for anyone who enjoys hitting things with things, but these changes would be an improvement and maybe make Sange almost relevant every once and again. Maybe!

This would provide some hope of increased TP gain and damage from Sange rather than an even break at absolute best, and it's not like anyone is going to throw shurikens normally for efficiency purposes so the horrible damage/delay ratio would be irrelevant.