Even when you throw those 255DMG winds, their damage isn't even that great lol.
Even when you throw those 255DMG winds, their damage isn't even that great lol.
Because throwing stuff is not affected by Haste and other delay-reducing abilities, the DPS values for any given shuriken are irrelevant and the concept of a shurikens functioning as a "low delay" ranged attack is a joke. There are no low delay ranged attacks, Development Bros. No one who understands basic statistics is going to actually throw things in the place of just swinging his or her katanas and expect it to do more damage.
The easiest change to shurikens and Sange both would be to just triple the delay of a new level 99 shuriken compared to it's predecessors while keeping the damage similar, make this new shuriken stack to 99, and change Sange from a buff into an instant attack to bypass ranged attack delay. There's still the job ability delay, which sucks for anyone who enjoys hitting things with things, but these changes would be an improvement and maybe make Sange almost relevant every once and again. Maybe!
This would provide some hope of increased TP gain and damage from Sange rather than an even break at absolute best, and it's not like anyone is going to throw shurikens normally for efficiency purposes so the horrible damage/delay ratio would be irrelevant.
Some people still think that we are insisting on just standing back and tossing shurikens at mobs. A great use for Sange is at the moment of a mobs repositioning. When the mob is out of your melee range your DPS is 0. Sange that mob back into place.
-- at any rate, I am looking forward to the Sange, Range attack delay and shuriken adjustments.
If Relic shurikens are out of the plans for now, what about a magian shuriken?
I also had a thought about stack sizes and throwing WS.
What if you created an item to go in the ranged 1 slot such as a scroll, tool kit or something and changed all shuirkens to 99 stack ammo. Then would it be possible to have a throwing WS using the ranged 1 item like a bow/gun to consume the ammo?
Maybe you could even have enchantment on the scroll or tool kit to imbue the shurikens with an additional effect.
And I'd still like to see a "throwing attack" added to out melee rounds in the likes of a monk's "kick attack".
Last edited by Bulrogg; 04-26-2012 at 11:55 PM.
Originally Posted by Aldous Snow
Originally Posted by --She
the more peopel complain about throwing /sange will work in favor for peopel who do like it, the reason being is they are so against a ja and ra they then are to blind to notice they are sending "their input" on it which is why se is taking intress in it now you can call me what every you feel like just know it was becasue of you SE is giving use what we want. ON that Note tyvm![]()
Ya know I've always felt that sometimes the devs don't understand the game, but this is the first time I've ever completely felt like they're straight up mocking us. A relic shuriken? Seriously?
If you're standing back, You're better off investing in a Ninjutsu set. At least Ninjutsu stacks to 99. plus, Shuriken's "Sweet Spot" is Melee range, SO they actually expected you to be meleeing when you threw shuriken.
Kinda funny in a "They have a fundamentally flawed view on their own game" sort of way.
P.S: Relic Shuriken was obviously not intended to be shown as a possible item, But a comparison to what they think the DMG/DEL of the suggested Shuriken would be more related too. Honestly, Wish said it the best anyone could, SHuriken are an entirely flawed concept with no real use at all. I like Spanks idea of Sange too.
As is, it is flawed. Look at the road map. Ranged attack delay adjustments.
Albeit hopeful thinking but it looks like SE is serious about this aspect of Ninja. I look forward to seeing what they have mapped out.
Originally Posted by Aldous Snow
Originally Posted by --She
dude, relic suriken, relic bullet, relic arrow, relic bolt. infinite uses. now.
Provoke does the same thing, and doesn't require extra gear/wasting gil.
Also: play ninja better and this wont happen on the mobs you're actually suppose to be tanking.
I like when you type responses to things, because half of your post makes no sense, and it's fun to pretend to be a detective and try to solve the puzzle of what you're trying to say.
http://www.twitch.tv/wish12oz
http://www.youtube.com/user/r5n/videos
It's not the ascetic of the animation or idea of tossing something at something that bothers anyone. It is the amount of damage done in exchange for what is given up to do that damage.
Throwing could be changing to Bro'ing, complete with Milwaukee's Best Light ammunition, a shotgunning animation, and physical damage produced by wind-shear from a collar popped at the speed of sound. Everyone who thinks throwing is goofy would feel the same way about Bro'ing if the damage, delay, form of delay, and other objective factors remained the same as throwing.
If the Development Bros somehow give throwing and shurikens some kind of niche, great. However, it is important to realize where throwing stands currently and what would be needed to give it a niche.
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