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  1. #6
    Player Tile's Avatar
    Join Date
    Dec 2011
    Posts
    336
    Character
    Tilemon
    World
    Carbuncle
    Main Class
    SAM Lv 99
    Spirits when engaged should stay at max distance from the mob, and use their stongest spells. if the mob move into melee range then they should melee back. that way say in VW or Legion, you could bring out a Spirit and they could do damage and stay out of AoE range.

    Kinda of annoying that my avatar can get one-shotted during VW right before it gets the Proc off, but since i already gave it the order i have to wait for the cool down timer on Rage.

    spirits just are not worth it as they are, maybe if we could have 2-3 out at once, Dont think that would be over powered at all since we can't tell them what to do anyways. hell I remember back at 75 cap the only way i could get my Spirit to cast AM (or anything other then a DoT) was to use astral flow.

    atleast give us some gear that "Enhances Spirits" giving them some fast cast/MAB and makes them focus on only big spells

    Also Cait Sith should have Regain (3-4 tic atleast) as Avatar's favor when it finally gets added, anything else would be an issult and spitting on Smns
    (2)
    Last edited by Tile; 04-21-2012 at 05:25 PM.