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  1. #1
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    157
    Ursine +1s and +2s are still bad, since during FootWork you max out at 2 kicks per round.
    Yeah you cap out at 2 hits, but the frequency of hitting twice is much mich higher. I can crit 2 kick attack with these for 800-900 or so dmg, which is about the same ( if not more) dmg I would get if I added the dmg from the average of 4 or so hits from hitting without Footwork.

    It is more about how you prefer to play. Sometimes I would rather hit slower but harder.

    The thing that needs to be concidered is gameplay outside of Abyssea, but no one seems to think about that at all anymore. People act as though 90% crit hat rate is normal and all things should be adjusted to that fact. Outside of Abyssea, Ursine +2 do not crit hit 90% of the time for 200 dmg. Outside of Abyssea my Footwork build with TK are a godsend.

    we need a much better AoE WS.
    I do agree with this.

    Also, without a conserve tp I dont see Asuran Fists netting 46tp. Because, you gain 6.4 tp per hit, so that is

    6.4x2: 12.8 (I think it would get rounded down to 12)+6 given you hit all the hits, which is 18tp, and if it gets rounded up its 19, so unless you stack on a crapload of stp gear.
    I am not sure for the reason behind it, but tp return while footwork is up is different that without it. I get about.. 29? or so tp returned from Asc. Fury which, correct me if I am wrong, is a single hit WS, and I have no store TP gear other than Raja's. I can promise you that I get much more TP returned from Asuran than 18tp.

    Here is another post explaining Asuran TP return from Footwork. (3rd post down)

    http://www.bluegartr.com/threads/59057-Footwork
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    Last edited by Nvr; 03-17-2011 at 02:01 PM.