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  1. #41
    Player Tekkenooo's Avatar
    Join Date
    Mar 2011
    Location
    WarriorsOfAltana, Exct. XD
    Posts
    10
    Character
    Tekkenooo
    World
    Ragnarok
    Main Class
    MNK Lv 99
    The 125 dmg average critical are make whit a weapons trials that got 0 of DMG XD so i think is not bad ...

    (Ursine Claws +2 (Dmg 0 Delay 86) (Delay +54) (Occ. Atk. 2-4 times) )= Kraken club on tp farm but make most DMG XD
    (0)
    Last edited by Tekkenooo; 03-23-2011 at 03:08 AM.

  2. #42
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    157
    Quote Originally Posted by Tekkenooo View Post
    The 125 dmg average critical are make whit a weapons trials that got 0 of DMG XD so i think is not bad ...

    (Ursine Claws +2 (Dmg 0 Delay 86) (Delay +54) (Occ. Atk. 2-4 times) )= Kraken club on tp farm but make most DMG XD
    Oh, sorry. I did not realize you were using Ursine. I saw 4 hits and figured 2 attack rounds.
    (0)

  3. #43
    Player Valefor4life's Avatar
    Join Date
    Mar 2011
    Posts
    80
    Character
    Deeedo
    World
    Asura
    Main Class
    SMN Lv 99
    I vote this new kick WS be called "No shadow kick".
    (0)

  4. #44
    Player Mojo's Avatar
    Join Date
    Mar 2011
    Posts
    124
    Character
    Cero
    World
    Fenrir
    Main Class
    NIN Lv 99
    The damage per strike increase is being exaggerated anyways.

    Code:
    Weapon			Base DMG	+DMG	fSTR	Total DMG	Marginal Increase
    Furor Cesti		46		22	10	78		56.41%
    Taurine Cesti		46		28	11	85		43.53%
    Revenant Fists +2	46		31	11	88		38.64%
    Verethragna(90)		46		35	12	93		31.12%
    Glanzfaust(90)		46		42	13	101		20.79%
    Spharai(90)		46		44	13	103		18.45%
    Tantra Gaiters +2	64		45	13	122		-
    In the most extreme case, Furor Cesti vs Tantra Gaiters +2, there's a marginal increase of 56%. Don't get me wrong, 56% is a huge number (a 100 damage strike with Furor Cesti would deal 156 under Footwork with AF3+2), just needs to be put in perspective with the overall trade off. This does dismiss the 15% attack bonus, although in many cases (both inside and outside of Abyssea) cRatio is already capped.
    (0)

  5. #45
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    157
    I don't remember comparing Footwork with any of those weapons.
    (0)

  6. #46
    Player Corwin's Avatar
    Join Date
    Mar 2011
    Posts
    54
    Character
    Corwin
    World
    Asura
    Main Class
    WAR Lv 90
    Because comparing Footwork against Fruit Punches is easy. And completely useless. Much like Footwork.
    (0)

  7. #47
    Player Vortex's Avatar
    Join Date
    Mar 2011
    Posts
    287
    Character
    Mystina
    World
    Cerberus
    Main Class
    RNG Lv 99
    Quote Originally Posted by Corwin View Post
    Because comparing Footwork against Fruit Punches is easy. And completely useless. Much like Footwork.
    If you think footwork is useless, you obviously don't know mnk.
    (0)

  8. #48
    Player Corwin's Avatar
    Join Date
    Mar 2011
    Posts
    54
    Character
    Corwin
    World
    Asura
    Main Class
    WAR Lv 90
    In what situation would Footwork be superior to H2H?
    (0)

  9. #49
    Player Vortex's Avatar
    Join Date
    Mar 2011
    Posts
    287
    Character
    Mystina
    World
    Cerberus
    Main Class
    RNG Lv 99
    Try fighting a mob with bad spikes.
    (0)

  10. #50
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Quote Originally Posted by Vortex View Post
    Try fighting a mob with bad spikes.
    Dispel them. Or turn until they're dispelled/wear. Or "FIGHT THROUGH", as my WHM buddy would say.
    (0)

    I will have my revenge!

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