Hey guys, wanted to propose the idea or just inquiry on your thoughts. But do you all feel its still viable that our Blood Pacts are restricted by 2 timers. In that respect, for example with carbuncle. Healing Ruby and Healing Ruby II are effectively a Cure and a Curaga type ability, yet they share the same timer. On damage blood pacts you have multiple abilities which all share the same timer, so time wise a lvl1 blood pact is just as time restricted as a lvl 70 blood pact. We all know that a 1,000-4,000 damage ability should be more restricted than an ability that can do 100-500 on average. So what if all of our abilities were on separate timers? This may currently be due to system/game restrictions but I was curious on your thoughts on this. I would like to see all of the bloodpacts on separate timers. In regards to -BP timer gear, maybe change it to -% time.