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  1. #41
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Camate View Post
    Hello!

    Sorry to necrobump this thread, but I wanted to pass along some information reading /heal.

    As battle frequency is becoming faster, we recognize that there is not enough time to take a knee and rest like before. With that said, we feel that it’s about time to make some adjustments to /heal. While this is somewhat low in priority, the Development Team will be looking into this when they have the opportunity.
    Thank you for the info Camate. Even though I have never personally talked about the /heal problems on these forums, I am happy to hear it may be looked into. I often find myself thinking that the HP/MP recovered without gear is far to low, and that it seems to serve little to no reason in the game much anymore, as most will either expect a recovery of some sort without /healing (Regen, Refresh, Cures, WHM Merit JAs, items) rather than "down time" from /healing. Also if it could reduce the weakness timer, as this thread's title suggests, that would also give it new reason to be useful!
    (1)

  2. #42
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Quote Originally Posted by Daniel_Hatcher View Post
    lol, just no! You'd have EVERYONE wanting Arise alone, there must be a weakness time for it, personally I preferred what was suggested before:

    Raise 1 - 5 minutes
    Raise 2 - 4 Minutes
    Raise 3 - 3 Minutes
    Arise - 2 minutes 30 seconds
    This, this, and maybe this as well.

    When gaining exp is as fast as it is now, no one really cares how much exp they lose when they get KOed (at least I don't), and therefore it doesn't matter much which raise spell you use. If higher-tier raises reduced weakness, which raise spell you used on which player would become strategically relevant in hard fights, where you would use the best raise on the party member who needed to get back into action the fastest.
    (7)

  3. #43
    Player Secondplanet's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria
    Posts
    398
    Character
    Mortificator
    World
    Asura
    Main Class
    SMN Lv 99
    and i bet that this will get implemented before summoners new avatars......
    (2)

  4. #44
    Player Riggs's Avatar
    Join Date
    Mar 2011
    Location
    Carbuncle - Windurst
    Posts
    144
    Character
    Zoop
    World
    Carbuncle
    Main Class
    BLM Lv 99
    Low in Priority ?? nice to see you think so little of your consumers complaints and while in it self heal is meaningless its allot more about reducing weakness, espically in timed events where it should be scrapped or reduced to 1 minute max
    (2)

  5. #45
    Player DangerousCalled's Avatar
    Join Date
    Apr 2012
    Posts
    17
    Character
    Mloots
    World
    Ragnarok
    Main Class
    NIN Lv 99
    Nice to see my Suggestion Still a life

    Thank you Camate
    and thanks to Development Team for take a deep looking on this

    Please make our /heal command more usefull , not just only heal HP/MP
    Make it Annulment some bad Status (as long we /heal for long time as 3 min)
    like a long Paralyze , Silence , Curse , Gravity , Blind ...
    ofc some bad can't Annulment by /heal like: Virus , Poison/Bio/Dia or any DoT type , Petrify and Sleep.

    its really helpfull for solo player specially from Curse of Ghost mobs its take Long time to wear off.

    Make us Really "WE WANT TO USE /heal AGAIN"
    (1)

  6. #46
    Player xbobx's Avatar
    Join Date
    Mar 2011
    Posts
    575
    Character
    Shuffles
    World
    Ragnarok
    Main Class
    PUP Lv 99
    Quote Originally Posted by Camate View Post
    Hello!

    Sorry to necrobump this thread, but I wanted to pass along some information reading /heal.

    As battle frequency is becoming faster, we recognize that there is not enough time to take a knee and rest like before. With that said, we feel that it’s about time to make some adjustments to /heal. While this is somewhat low in priority, the Development Team will be looking into this when they have the opportunity.
    Translation, the 2 developers on staff will have to schedule the 1 hour required to make a simple change 2 years from now.
    (3)

  7. #47
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    They've already proven they can adjust the timers. Go die in besieged and you'll see it for yourself.
    (0)

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