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  1. #1
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Hello!

    Sorry to necrobump this thread, but I wanted to pass along some information reading /heal.

    As battle frequency is becoming faster, we recognize that there is not enough time to take a knee and rest like before. With that said, we feel that it’s about time to make some adjustments to /heal. While this is somewhat low in priority, the Development Team will be looking into this when they have the opportunity.
    (39)
    Devin "Camate" Casadey - Community Team

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Camate View Post
    Hello!

    Sorry to necrobump this thread, but I wanted to pass along some information reading /heal.

    As battle frequency is becoming faster, we recognize that there is not enough time to take a knee and rest like before. With that said, we feel that it’s about time to make some adjustments to /heal. While this is somewhat low in priority, the Development Team will be looking into this when they have the opportunity.
    Thank you for the info Camate. Even though I have never personally talked about the /heal problems on these forums, I am happy to hear it may be looked into. I often find myself thinking that the HP/MP recovered without gear is far to low, and that it seems to serve little to no reason in the game much anymore, as most will either expect a recovery of some sort without /healing (Regen, Refresh, Cures, WHM Merit JAs, items) rather than "down time" from /healing. Also if it could reduce the weakness timer, as this thread's title suggests, that would also give it new reason to be useful!
    (1)

  3. #3
    Player xbobx's Avatar
    Join Date
    Mar 2011
    Posts
    575
    Character
    Shuffles
    World
    Ragnarok
    Main Class
    PUP Lv 99
    Quote Originally Posted by Camate View Post
    Hello!

    Sorry to necrobump this thread, but I wanted to pass along some information reading /heal.

    As battle frequency is becoming faster, we recognize that there is not enough time to take a knee and rest like before. With that said, we feel that it’s about time to make some adjustments to /heal. While this is somewhat low in priority, the Development Team will be looking into this when they have the opportunity.
    Translation, the 2 developers on staff will have to schedule the 1 hour required to make a simple change 2 years from now.
    (3)