/sigh. I expected such a response from SE. Really, I can't say I'm surprised but somehow the disappointment is still there.
Most people are ok with a weakness penalty. I just don't see the need to have it be 5minutes.
It's fine if it stacks since most people don't really go on KO sprees and in the end it is supposed to be a penalty.
What the dev team fails to understand is that 5 minutes is forever in game time. That five minutes is really felt when you can't do anything because of weakness. This is really felt on certain jobs.
I wish they'd really take some of these suggestions seriously or that they reached some sort of compromise.
For example, someone suggested that the weakness timer is lessened with every tear from Raise. The only thing I'd change with his suggestion is that Arise knock the weakness down to one and a half minutes. They've already stated that Arise is supposed to be a spell that is difficult to get. Which means, that only a small percentage of players will actually have that spell if it is really that difficult to get (I wouldn't know, I haven't tried) so I don't see how it is game breaking in the least or how it avoids weakness.
Well at least the devs got to hear this suggestion, at least that's a plus. D=