Doing damage is for WAR's, DRK is about soloing 75 content yo.....Originally Posted by Raelix
They reduced the time of being weakened significantly in Besieged. If it is okay there, why not anywhere else. I would like to see the time reduced myself. Being out in the field soloing or something, having to sit for 5 minutes while weakened is a waste of time.
I'd rather see them just lower weakened timer in general, with an adjustment to arise to not give weakness at all.
Edit: I do agree with having some amount of a weakness though. Especially since we can just infinitely raise as many times as we want. Some games give you a set number of times you can raise throughout a fight, and once you use them all that's it, you're down for the count.
Last edited by Reiterpallasch; 06-15-2012 at 09:50 AM.
~ The OF motto ~
If someone has more gil than me, they bought it.
If someone outclaims me, they're botting.
If someone is more successful than me, they cheat.
I forgot where I read it, or what game it was for, but there is an MMO where when you KO, you have a finite amount of time to recover your spirit, and if you don't, you are permanently KO'd, meaning, the only way to continue playing is to create a new character :3
...I'm ok with having weakness lol.
Reduceing the weakness duration would kinda start to eliminate the point of being weakend. Its a penelty for dieing. Reduce/eliminate the penelty, and ppl will start not careing (even more) if they die or not.
As it stands DD's don't anyway, the weakness timer doesn't effect them in anyway other than lack of HP, but with most TP moves killing them at full HP it's negligible.
So the penalty only effects RNG and Mages, either make every job suffer it, or at lease weaken the duration naturally.
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