That's not a system from FFXIV. It's what most other MMO's use, a stacking weakness system upon returned from incapacitation. It's done to penalize the player for becoming incapacitated while not forcing the player to go watch TV.Honestly, I've only really seen that in FFXIV. Most MMO's have a 10 minute weakness if you straight up rez in a "retreating" way. In WoW it's 10 min sickness if you don't run back to your body. LOTRO gives some penalties each time I guess. But I'd rather not have a system from XIV implemented in XI. We all know how that game is going <_< until 2.0 at least where it might be worthwhile we'll see.
Anyway, I'd love to see something like OP implemented, I do still /heal when weakened just out of habit from how things used to be. Faster I'm unweakened the faster I'll be....useful.
Doing damage is for WAR's, DRK is about soloing 75 content yo.....Originally Posted by Raelix
Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.
Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
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