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  1. #1
    Player Spiritreaver's Avatar
    Join Date
    Jul 2011
    Posts
    211
    Character
    Spiritreaver
    World
    Siren
    Main Class
    DRK Lv 99
    Quote Originally Posted by Vivivivi View Post
    I forgot where I read it, or what game it was for, but there is an MMO where when you KO, you have a finite amount of time to recover your spirit, and if you don't, you are permanently KO'd, meaning, the only way to continue playing is to create a new character :3

    ...I'm ok with having weakness lol.
    Wow that's rough. Closest thing to that i've experienced in an MMO was a corpse-run in OG Everquest, and i always thought those were just cruel.
    (0)

  2. #2
    Player Godofgods's Avatar
    Join Date
    Mar 2011
    Posts
    711
    Character
    Godofgods
    World
    Odin
    Main Class
    DRK Lv 99
    Reduceing the weakness duration would kinda start to eliminate the point of being weakend. Its a penelty for dieing. Reduce/eliminate the penelty, and ppl will start not careing (even more) if they die or not.
    (0)

  3. #3
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Godofgods View Post
    Reduceing the weakness duration would kinda start to eliminate the point of being weakend. Its a penelty for dieing. Reduce/eliminate the penelty, and ppl will start not careing (even more) if they die or not.
    As it stands DD's don't anyway, the weakness timer doesn't effect them in anyway other than lack of HP, but with most TP moves killing them at full HP it's negligible.

    So the penalty only effects RNG and Mages, either make every job suffer it, or at lease weaken the duration naturally.
    (0)

  4. #4
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    Quote Originally Posted by Daniel_Hatcher View Post
    As it stands DD's don't anyway, the weakness timer doesn't effect them in anyway other than lack of HP, but with most TP moves killing them at full HP it's negligible.

    So the penalty only effects RNG and Mages, either make every job suffer it, or at lease weaken the duration naturally.
    Yeah, +100% Slow is totally a non-issue, right?
    (5)

  5. #5
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by cidbahamut View Post
    Yeah, +100% Slow is totally a non-issue, right?
    Compared to how the cripple they other jobs, yes!
    (0)

  6. #6
    Player Mirabelle's Avatar
    Join Date
    Mar 2011
    Location
    DeadParrotSociety
    Posts
    354
    Quote Originally Posted by Daniel_Hatcher View Post
    Compared to how the cripple they other jobs, yes!
    Especially in VW where everyone just pops wings and WS's. A double weak COR or RNG is shut out. Even QD won't work. A melee can still do almost equivalent damage in that situation. Good thing SE at least moved WS range back for Ranged WS. But the double weak thing needs to be adjusted.
    (0)
    Yo Ho Yo Ho, a pirate's life for me!

  7. #7
    Player Gokku's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    481
    Hes talking about wizardry online , in addition to having a continuously lowered chance with each death to be revived even if you find the item once you have died.
    (0)
    Quote Originally Posted by isladar View Post
    As far as I'm aware BG has always held the position of "We're not the *** Morality Police". People are welcome to express their opinions about third party programs on this site. However, we will, as stated, ban the *** *** out of someone trying to post links to said programs. And if people want to cry about Stan's guild program then they should probably start boycotting ffxiah. And excel.

  8. #8
    Player
    Join Date
    Mar 2011
    Location
    Windurst, Valefor
    Posts
    110
    /sigh. I expected such a response from SE. Really, I can't say I'm surprised but somehow the disappointment is still there.

    Most people are ok with a weakness penalty. I just don't see the need to have it be 5minutes.

    It's fine if it stacks since most people don't really go on KO sprees and in the end it is supposed to be a penalty.

    What the dev team fails to understand is that 5 minutes is forever in game time. That five minutes is really felt when you can't do anything because of weakness. This is really felt on certain jobs.

    I wish they'd really take some of these suggestions seriously or that they reached some sort of compromise.

    For example, someone suggested that the weakness timer is lessened with every tear from Raise. The only thing I'd change with his suggestion is that Arise knock the weakness down to one and a half minutes. They've already stated that Arise is supposed to be a spell that is difficult to get. Which means, that only a small percentage of players will actually have that spell if it is really that difficult to get (I wouldn't know, I haven't tried) so I don't see how it is game breaking in the least or how it avoids weakness.

    Well at least the devs got to hear this suggestion, at least that's a plus. D=
    (1)

  9. #9
    Player Corydor's Avatar
    Join Date
    Mar 2011
    Posts
    20
    Character
    Corydor
    World
    Sylph
    Main Class
    BLM Lv 99
    actually 100% slow is an issue, drawing weapon alone with a low dps weapon takes forever since you have to wait for the weapon to go a full cycle before you can draw it again and your tp gain is in the toilet, also any dd job that depends on shadows is also in trouble because of the long recast of magic. so dd don't exactly get a free pass when they are weakened.
    (2)

  10. #10
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Corydor View Post
    actually 100% slow is an issue, drawing weapon alone with a low dps weapon takes forever since you have to wait for the weapon to go a full cycle before you can draw it again and your tp gain is in the toilet, also any dd job that depends on shadows is also in trouble because of the long recast of magic. so dd don't exactly get a free pass when they are weakened.
    So you'd do ~half the damage you'd usually do, Half is still better than 0% damage suffered by mages and Ranged DD's who ALSO suffer the 100% Slow.
    (0)

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