Reduceing the weakness duration would kinda start to eliminate the point of being weakend. Its a penelty for dieing. Reduce/eliminate the penelty, and ppl will start not careing (even more) if they die or not.
As it stands DD's don't anyway, the weakness timer doesn't effect them in anyway other than lack of HP, but with most TP moves killing them at full HP it's negligible.
So the penalty only effects RNG and Mages, either make every job suffer it, or at lease weaken the duration naturally.
Especially in VW where everyone just pops wings and WS's. A double weak COR or RNG is shut out. Even QD won't work. A melee can still do almost equivalent damage in that situation. Good thing SE at least moved WS range back for Ranged WS. But the double weak thing needs to be adjusted.
Yo Ho Yo Ho, a pirate's life for me!
/sigh. I expected such a response from SE. Really, I can't say I'm surprised but somehow the disappointment is still there.
Most people are ok with a weakness penalty. I just don't see the need to have it be 5minutes.
It's fine if it stacks since most people don't really go on KO sprees and in the end it is supposed to be a penalty.
What the dev team fails to understand is that 5 minutes is forever in game time. That five minutes is really felt when you can't do anything because of weakness. This is really felt on certain jobs.
I wish they'd really take some of these suggestions seriously or that they reached some sort of compromise.
For example, someone suggested that the weakness timer is lessened with every tear from Raise. The only thing I'd change with his suggestion is that Arise knock the weakness down to one and a half minutes. They've already stated that Arise is supposed to be a spell that is difficult to get. Which means, that only a small percentage of players will actually have that spell if it is really that difficult to get (I wouldn't know, I haven't tried) so I don't see how it is game breaking in the least or how it avoids weakness.
Well at least the devs got to hear this suggestion, at least that's a plus. D=
actually 100% slow is an issue, drawing weapon alone with a low dps weapon takes forever since you have to wait for the weapon to go a full cycle before you can draw it again and your tp gain is in the toilet, also any dd job that depends on shadows is also in trouble because of the long recast of magic. so dd don't exactly get a free pass when they are weakened.
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