I don't like the fact that Square Enix is beating around the bush with what we're asking for... I doubt that any attachments they add that may make our pets more like the role of a specific job are going to improve the pet to the extent of what we're hoping for (Just think about barrier module/galvanizer... They weren't necessarily game changers). What we really need is a pet with high DPS... Ranger pet, ValorEdge, and Stormwaker are all good but they don't have damage output like other jobs because for them to perform at their optimal level, we have to keep constantly controlling them via attachments, battle positioning, etc. What I would like to see is a strong pet like a monk, ninja, or samurai pet that can hold his or her own while dealing good DPS so puppetmasters can contribute to damage and actually be useful in big events.
On the same note, has anyone noticed the uselessness of valoredge/sharpshot in voidwatch/legion/etc. I have capped pet skill and tons of gear to improve ranged accuracy/accuracy and still the pet cannot even hit the enemies... and when they do get TP, their weaponskills like armor shatterer just miss anyway... There really needs to be an adjustment to innate pet accuracy because there is a large gap between Automatons accuracy and other pets/players when up against end game notorious monsters.
- With that said, an automaton with the main purpose of damage dealing, or revision of pet accuracy would be much appreciated right now. Please let them know what we want dev team.


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