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  1. #1
    Community Rep Rukkirii's Avatar
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    Apr 2011
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    65
    At the moment, there are no plans for adding new frames but we do plan on making the various roles that players have requested possible by making attachments more unique through new additions and adjustments.

    Keep your eyes out for those updates!
    (5)

    Bethany "Rukkirii" Stout - Community Team

  2. #2
    Player Shinron-PUP's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    124
    Character
    Archedian
    World
    Bahamut
    Main Class
    PUP Lv 99
    Quote Originally Posted by Rukkirii View Post
    At the moment, there are no plans for adding new frames but we do plan on making the various roles that players have requested possible by making attachments more unique through new additions and adjustments.

    Keep your eyes out for those updates!
    I don't like the fact that Square Enix is beating around the bush with what we're asking for... I doubt that any attachments they add that may make our pets more like the role of a specific job are going to improve the pet to the extent of what we're hoping for (Just think about barrier module/galvanizer... They weren't necessarily game changers). What we really need is a pet with high DPS... Ranger pet, ValorEdge, and Stormwaker are all good but they don't have damage output like other jobs because for them to perform at their optimal level, we have to keep constantly controlling them via attachments, battle positioning, etc. What I would like to see is a strong pet like a monk, ninja, or samurai pet that can hold his or her own while dealing good DPS so puppetmasters can contribute to damage and actually be useful in big events.

    On the same note, has anyone noticed the uselessness of valoredge/sharpshot in voidwatch/legion/etc. I have capped pet skill and tons of gear to improve ranged accuracy/accuracy and still the pet cannot even hit the enemies... and when they do get TP, their weaponskills like armor shatterer just miss anyway... There really needs to be an adjustment to innate pet accuracy because there is a large gap between Automatons accuracy and other pets/players when up against end game notorious monsters.
    - With that said, an automaton with the main purpose of damage dealing, or revision of pet accuracy would be much appreciated right now. Please let them know what we want dev team.
    (2)

  3. #3
    Player Zhronne's Avatar
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    Mar 2011
    Location
    Italy
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    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    How about you make old attachments more accessible?
    Namely the 8 attachments which currently come only from "The Ashu Talif" 3 BC battles (well, technically they can come from the daily reward system Goblin as well).

    Could make those BC accessible by a single member instead of the current requirement of 3, could make the drop rate higher etc. That way it will be easier to do the BC, there will be more attachments on the market, prices will go down and everybody will be happy except those people, mostly without PUP, who do those BC to exploit the market and take advantage of poor PUPs.
    (4)
    And the autumn of life has finally come
    with the promise of winter thaw.

  4. #4
    Player Shinron-PUP's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    124
    Character
    Archedian
    World
    Bahamut
    Main Class
    PUP Lv 99
    I'm sure someone has said this before, but none the less... Since some people want a bard/corsair type buffer pet... Just make a bunch of Aura Attachments that give Store TP/Regain/MAT/MDB/PDT/Etc. depending on manuevers/how many you have up. Then you could make some use of harliquin where if you gave him a high elemental attachment capacity, you could put all the Aura attachments on him and run around giving specific members a specific boost. So far, it is hard finding a use for PUP is the main events like Legion/Nyzul/Voidwatch, however, who doesn't want a job that can give them 5% regain like cor?
    (0)

  5. #5
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    10,932
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    If summoner gets more summons, then puppets should get more frames.
    (3)

  6. #6
    Player Shinron-PUP's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    124
    Character
    Archedian
    World
    Bahamut
    Main Class
    PUP Lv 99
    Quote Originally Posted by Alhanelem View Post
    If summoner gets more summons, then puppets should get more frames.
    I second that motion... Granted they plan to add Cait Sith as a allie for summoners, then it is concluded. Puppetmaster should get a new pet!
    (2)

  7. #7
    Player Sp1cyryan's Avatar
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    Mar 2011
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    1,113
    Quote Originally Posted by Alhanelem View Post
    If summoner gets more summons, then puppets should get more frames.
    Quote Originally Posted by Shinron-PUP View Post
    I second that motion... Granted they plan to add Cait Sith as a allie for summoners, then it is concluded. Puppetmaster should get a new pet!
    No, PUP needs no more frames or heads. Some situational parts (such as when the dispel part was added) are always welcome, but really all I see are some fan boys crying out "ZOMG SE THAT JOB OVER THERE GOT SOMETHING, WE WANT SOMETHING!"

    People are looking for any excuse to get anything they can on their preferred jobs and it is just silly. Caitsith is one avatar to a job that operates differently and is widely considered one of the most useless jobs. Compared to something like BST where every level cap since 75 BST has been getting new jug pets, but I don't see that being whined about as a reason for more frames. The request for equal treatment for something different is something you expect from younger siblings not getting the same candy at the store. As if PUP has not gotten enough adjustments on its own lately compared to something like SMN which gets useless spirit adjustments because they were casting the same spells since 75.

    PUP has gotten more than its fair share of late. Besides why do we need more frames when Harlequin is pretty useless?

    If you are bored with your frames that is not SE's problem.
    (4)

  8. #8
    Player Zhronne's Avatar
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    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    In my opinion they should follow a different model.
    Similarly to what they did with Stormwaker (giving us two additional heads), they should follow that model and ovver new customization parts for Sharpshoot, Valoredge and Harlequin.
    A new head maybe? Whatever, something that slightly changes the behaviour of that frame and that you equip before equipping attachments.

    For example having a Valoredge that also casts healing spells on himself, or a harlequin that casts an Utsusemi-like spell, or a Sharpshoot who doesn't melee at all, but shoots faster and from longer distance (they recently increased the engage distance of rangers, but did nothing at all for our pets)
    (2)
    And the autumn of life has finally come
    with the promise of winter thaw.

  9. #9
    Player Chamaan's Avatar
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    Mar 2011
    Posts
    83
    Character
    Chamaan
    World
    Valefor
    Main Class
    PUP Lv 99
    We don't need new frames, we need more changes to the ones we have now. The casting frames are perfect, they're everything I dreamed of. Now they need to give Valoredge new ways besides a janky provoke to hold hate and recover/protect his HP (Cannibal Blade 2 and improved barrier module please), a reason to use Harlequin (Martial arts traits and two fists to attack with?), and some native acc/eva traits for sharpshot.

    So much can be done to make what we have now even better, what's the point in new ones?
    (4)

  10. #10
    Player Jackastheripper's Avatar
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    Mar 2011
    Posts
    192
    Character
    Jackastheripper
    World
    Ragnarok
    Main Class
    PUP Lv 90
    I don't know why people are so adverse to just some new heads. I think it's an easy fix to give more control over how your auto acts and also more diversity without cluttering up everything with more and more parts. You have the 2 turbans for Stormwalker and they work at giving great whm/blm situational support. Why not something like these:

    For Harlequin since it attacks with both hands free for attacking:

    Shaolin Head: Allows H2H WS's; slower attack speed, higher damage output
    Bandits Head: Allows Dagger WS; faster attack speed, lower damage output

    For Valoredge with it's shield and tends to act like WAR:

    Champions Head: (PLD) Allows use of some of the light magic spells while DD; raises Defense, Auto-Provoke, Sword WS
    Soulstealers Head: (DRK) Allows use of some of the dark magic spells while DD, raises Attack, 2 Handed WS

    For Sharpshot Frame with it's ranged attack:

    Snipers Head: Only allows for ranged attack and auto stays at max range; large bonus to ranged WS damage
    Assassins Head: uses ranged and regular attacks but always at close range; smaller bonus to all WS damage

    With any of these, you could also have attachments that give you more control over them just like many of the attachments that change AI for the existing 2 heads. You could even make type of damage (slashing, blunt, piercing) with the type of head you put on it. Just thought these up real quick. Please feel free to expand, change, or suggest others!
    (2)

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