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  1. #1
    Player Godofgods's Avatar
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    Mar 2011
    Posts
    711
    Character
    Godofgods
    World
    Odin
    Main Class
    DRK Lv 99

    Make Salvage Cells Rare

    This one is purely for my own sanity. After doing more salvage runs lately, Ive been thinking that the Cells used to remove restrictions should be made Rare.

    Since each player only needs one, it wouldn't be hurting anyone. However later in salvage, or if your running against the clock, you might not have time to divvy out each individual cell every time they drop. Having them Rare would allow any that are auto sorted to be sorted out more evenly between players.

    And if nothing else, at least we wont end up with 25 of the same cell in our inventory...
    (9)

  2. #2
    Player detlef's Avatar
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    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    My one comment on this is that the mechanics of the socket NMs would have to be adjusted if your suggestion is implemented.
    (3)

  3. #3
    Player Karbuncle's Avatar
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    Mar 2011
    Posts
    4,314
    I don't see how well this would work if the idea would be to use the cell when you get them. Thus, no longer having said (R) Item in your inventory.

    Though, It would alleviate the chances of getting duplicate cells say, If a buttload drop at one time, like some zones do. So it couldn't hurt. But you'd have to take into consideration what the guy above me said. Some mobs are popped using cells, and double those cells.
    (2)

  4. #4
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    They need to put them as TEMP items that disappear when you exit.

    Ultimately they just need to be redone, and even optionally removed and done so killing certain enemies give a random chance of removing the restriction for everyone in it.
    (3)

  5. #5
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Temp items can't be traded or bazaar'd, so if it went to the wrong person, you'd be SoL. Also I don't think Temp items can drop in a pool, at least, its never happened before.
    (2)

  6. #6
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    The solution might be combining all of the suggestions: temp items with the ability of using them on others.
    Cells will appear in temp item chests on defeat on a mob. NMs that double cells might have to be changed a bit, perhaps by using cell fragments instead of cells. Trade a temp item cell to the ??? (using a menu), to get fragments, then trade fragments to the ??? to pop NM that drops a chest with temp cells matching the fragments. Or some other system entirely.
    (1)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  7. #7
    Player katz's Avatar
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    Mar 2011
    Posts
    290
    Character
    Katz
    World
    Lakshmi
    Main Class
    NIN Lv 57
    Its a problem we have all lived through. IF you are to change the cells Id go with making them at least stackable in your inventory but ideally Id love to see them stop dropping when everyone has the ability unlocked and if they drop to a person then they are automatically used on that person (to stop people from not using them)
    (3)

  8. #8
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Quote Originally Posted by katz View Post
    IF you are to change the cells Id go with making them at least stackable
    I like this idea best. I would not want cells to be rare because of socket NMs and ZR, as well as accidental lotting/passing. However this would hopefully go a long way toward preventing your inventory from being filled with cells and having something unfortunate happen.
    (1)

  9. #9
    Player Godofgods's Avatar
    Join Date
    Mar 2011
    Posts
    711
    Character
    Godofgods
    World
    Odin
    Main Class
    DRK Lv 99
    Quote Originally Posted by detlef View Post
    I would not want cells to be rare because of socket NMs and ZR, as well as accidental lotting/passing. However this would hopefully go a long way toward preventing your inventory from being filled with cells and having something unfortunate happen.
    I can understand socket nms being an issue. However accidental lotting/passing would happen either way. Its not as tho keeping them normal prevents that. You would just have to trade them over'
    (0)

  10. #10
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    My point was that it makes it easier for a person to lot and hold duplicate cells for somebody else with less of an impact on inventory. It's not much of an improvement over the current, mind you, but it is ever so slightly better.
    (0)

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