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  1. #1
    Player Tsukino_Kaji's Avatar
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    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Jesterking View Post
    Slither Gloves are another nice alternative for hands, since they have Subtle Blow on them. And tanking, if the mob is using less TP moves then you won't die as fast.
    Appearently on Siren there were 11 Slither on AH, but they were still 1m...
    (0)

  2. #2
    Player Byrth's Avatar
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    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Haha.... Aurore body has more Evasion than your Furia Vest and probably does better damage.

    People have very different philosophies about how tanks should gear, often dependent upon how good the support they're used to is. I personally feel my duty is to keep myself out of one-shotting range while I do as much damage as I can safely do.
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  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    20
    Really though, if you want to tank on DNC, just go full DD/Haste with Haste Samba and Saber Dance up and have the WHM spam heal you like how every other DD job tanks. Keep hate with Waltzes, get rid of all -ENM gear and get +ENM for them instead. Spam heal yourself for hate and anyone else in your party. Divine Waltz II pulls a lot of hate as it is so stocking up on potency and +enm is going to staple hate on you. If you're talking about soloing, then get EVA gear if not, then don't. Best thing for tanking is a full DD/Haste Set, Enmity for Waltzes and an -MDT set and you can pretty much tank any abyssea related NM.

    On note of the Slither gloves, I bet there's huge undercutting going on. My server had them at 1mil for so long and then they dropped to 450k a day later. I'd be willing to bet if you tossed a lower amount of money at them you'd get them.
    (0)
    The King of Fools.
    MNK/DNC/SCH/THF

  4. #4
    Player Kaeoni's Avatar
    Join Date
    Mar 2011
    Location
    Canada
    Posts
    41
    Character
    Kaeoni
    World
    Phoenix
    Main Class
    NIN Lv 99
    Quote Originally Posted by Jesterking View Post
    Really though, if you want to tank on DNC, just go full DD/Haste with Haste Samba and Saber Dance up and have the WHM spam heal you like how every other DD job tanks.
    ^This. Though dnc af body has -enmity still use it for waltz's if you are wondering. Dmg is your best source of hate, just do the best you can. Also, Curing waltz III is your most efficient recast to HP healed ratio cure, Especially if your Anwig salade is augmented with -2 waltz timer. Abuse it.

    I Strongly recommend an Evasion build like previous posters have pointed out. Something to look into is Subtle blow gear as well, keep that in mind, i incorporate it into my evasion sets on thief and dancer whenever at all possible.

    Fan Dance and Saber dance are he only 2 G2 worth meriting, No foot rise and closed position are extremely limited and can be made up with gear respectively. This is my opinion.
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  5. #5
    Player Tsukino_Kaji's Avatar
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    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Kaeoni View Post
    Fan Dance and Saber dance are he only 2 G2 worth meriting, No foot rise and closed position are extremely limited and can be made up with gear respectively. This is my opinion.
    No it's 5/5 closed possision, 2/3 No foot rise(You don't need more then that.) and 3/5 fan dance. You don't make up for closed possition with gear, you add gear on top of it. Plus, adds emnity. And spoogy? Realy? I've never waste any gear slot for 1% dual weild. Might as well drop your scouter's for a sarashi while you're at it.
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  6. #6
    Player Kaeoni's Avatar
    Join Date
    Mar 2011
    Location
    Canada
    Posts
    41
    Character
    Kaeoni
    World
    Phoenix
    Main Class
    NIN Lv 99
    Quote Originally Posted by Tsukino_Kaji View Post
    No it's 5/5 closed possision, 2/3 No foot rise(You don't need more then that.) and 3/5 fan dance. You don't make up for closed possition with gear, you add gear on top of it. Plus, adds emnity. And spoogy? Realy? I've never waste any gear slot for 1% dual weild. Might as well drop your scouter's for a sarashi while you're at it.
    You're right, i worded that wrong. What i meant was, the evasion and accuracy given isn't needed. Not only that, it doesn't benefit you 24/7 in every situation and role a dancer fills, so it IS in fact limited if you do decide to merit it. This is my personal Opinion if you did not notice the last sentence i wrote.

    No foot rise has no use in my opinion because there is simply no point. You need these extra steps because? Your reverse flourish is on a set timer so you are not gaining any extra TP once you begin to melee. If you're saying you need to because you can't get TP on a mob, you shouldn't have come dancer to the fight in the first place. The only benefit No foot rise gives a person is that once you begin doing said activity you instantly have 5 steps to reverse flourish after gaining 10TP. For the rest of said activity it loses its usefulness because you have TP and steps if you're doing your job right.
    Furthermore Dancer has this wonderful Job ability called Presto that can be used every second step rounding out your Step maximum capacity.
    The entire reason is that I can gain 5 steps about 2-5 seconds or so faster than i can reverse flourish them so having extra steps does me no good.

    My point is, the only reason to have No foot rise is if you can't melee a mob, in which case you shouldn't have shown up to the fight as a dancer.

    If you can justify yourself other than just saying "No" please do, otherwise i have no reason to take anything you just said into consideration.
    (0)
    Last edited by Kaeoni; 03-19-2011 at 06:59 AM. Reason: Capitalization

  7. #7
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Kaeoni View Post
    You're right, i worded that wrong. What i meant was, the evasion and accuracy given isn't needed. not only that, it doesn't benefit you 24/7 in ever situation. It is my personal Opinion if you did not notice the last sentence i wrote.
    And just because something isn't a constant effect, in my case closed possision is a near constant, don't make it something worthless.
    Quote Originally Posted by Kaeoni View Post
    No foot rise has no use in my opinion because there is simply no point. You need these extra steps because? Your reverse flourish is on a set timer so you are not gaining any extra TP once you begin to melee. If you're saying you need to because you can't get TP on a mob, you shouldn't have come dancer to the fight in the first place. The only benefit No foot rise gives a person is that once you begin doing said activity you instantly have 5 steps to reverse flourish after gaining 10TP. For the rest of said activity it loses its usefulness because you have TP and steps if you're doing your job right.
    Furthermore Dancer has this wonderful Job ability called Presto that can be used every second step rounding out your Step maximum capacity.
    The entire reason is that I can gain 5 steps about 2-5 seconds or so faster than i can reverse flourish them so having extra steps does me no good.

    My point is, the only reason to have No foot rise is if you can't melee a mob, in which case you shouldn't have shown up to the fight as a dancer.

    If you can justify yourself other than just saying "No" please do, otherwise i have no reason to take anything you just said into consideration.
    No Foot Rise has NOTHING WHATSOEVER to do with TP gain. When you're standing around with no mob and no finishing moves, where are you going to get them? But on the note of TP, presto/step/foot/reverse instead of step/step.
    (0)

  8. #8
    Player Byrth's Avatar
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    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    In Abyssea, that's exactly what I do, except that I don't use Waltzes for Enmity. Saber Dance blocks them, and they're shitty enmity/TP anyway.

    The Enmity caps are low enough anyway that if you do a bit over 6000 damage you have capped hate. In Abyssea that's approximately one self-skillchain, and outside Abyssea it's two.
    (0)

  9. #9
    Player Byrth's Avatar
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    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Tanking TP build in Abyssea for me without a Bard would be:
    Twashtar/Eva Kila+2/____/Charis
    AF3+2/AF3/Suppa/Brutal
    AF3+2/Dusk+1/Epona's/Rajas
    Blur/Twilight/AF3+2/Ballerines

    If I have a co-tank, obviously I switch between that set and a full-on DD TP set. I keep a full evasion set for recovering from big TP moves. My evasion set mixes in SB:
    Twashtar/Kila+2/____/Charis
    Fugacity/Torero/Musical/Novia
    SH+1/Slither/Heed/Rajas
    Blur/Scouter's/AF3+2/Ballerines
    (0)

  10. #10
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Sarashi is our only access to 1% Dual Wield. Neck is 3% (and 5 SB), Suppa is 5%, and Body is 10% (and 10 SB).

    I like 5/5 Saber Dance, 2/5 No Foot Rise, 2/5 Closed Position, 1/5 Fan Dance, but I'm used to having good enough support that Fan Dance is genuinely only for very severe situations where my party basically needs a break in the middle of an NM (maybe I need to backwards tank and wait for them to unweaken, etc).
    (0)

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