Ok so I say RDM is highly gear based, yet you think I don't gear swap? No, I do, I'm saying that I don't think I should have to swap gear every time an enemy uses something thats AoE, I cant change gear in a split second while a mob uses a TP move & change back... So when I'm saying I want PDT that doesn't sacrifice haste/cure/MAB/MAcc gear, it might make sense that I don't think I should have to switch gear for PDT every 10-15 seconds in my VW party. I was saying what made sense about the idea of it.

I understand all the flaws that a PDT spell would put in the game, RDM can already FC in abyssea solo if you truly wanted to, and FCing in itself is a flaw that phalanx made, but I was trying to explain why it could make sense, I shouldn't have to have a Cure, Nuke, WS, Melee, Enfeeble, Enhancing, PDT, MDT, and Refresh set on me, all at 1 time, its not right. Make it self cast, make it like Temper, 5% start, 20% @500 skill, something you cant hit easy, something you can use even if your skill is low, and it would be ok.

This point is pointless, way off topic to argue the idea that a PDT/MDT/DT spell is something RDM should not have, back to the topic, myself I would like to see a spell that enhances our attack, seeing as its fairly low, my RDM in melee gear barley hits over 500 where as most my DDs hit 600 or so nice & easy. Perhaps with a formula of "Enhancing magic skill/5=Attack+" so with 500 we get 100 attack. Maybe "Enhancing magic/10=Attack+" as a penalty or something, think it would be a nice spell to help RDM in its melee.