I see your point, honestly look at Phalanx and how it works already, if you wanted to, not that its practical, but if you wanted to, you could just fight Crabs in Kuftal for xp, my RDM takes 0 damage on 90% of hits, anything more than 0 hits at most 20ish. With endgame though I have to say it is somewhat needed, it would help us with giving the reduced damage we need to either
A: Tank, which RDM can do, just not as well as a PLD, but better than alot of jobs imo.
B: DD without needing cures after every hit.
Look at DDs, alot in VW stack up -Damage taken gear because they need it to live, however RDM is very gear based, we can not do this as a front line job, because of this, phalanx is ok but its nothing at that level of damage, when crabs hit 30 and I take them to 5, it has an impact, when I take a hit for 800 however, my Phalanx is worthless, it would be 775 still, and thats still going to kill me. I think FCs have shown how overpowered it is to combined these 2 effects, but against a strong NM it isn't nearly as helpful, so I cant say 1 way or the other that it is fair, but I see both points...
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