Quote Originally Posted by Kristal View Post
Please keep discussions about RDM melee or other drama in the other RDM spell thread that got derailed, thank you.

Crisis
Enfeebling Magic (single target, enemy)
Inflicts Critical Hit Evasion Down and Magic Critical Hit Evasion Down on target. (This allows (magic) criticals even if attacker has 0% critical hit rate.)

Erode
Enfeebling Magic (single target, enemy)
Inflicts Defense Down and Magic Defense Down on target. (An alternative to Dia III if you don't care about the slip damage.)

Barrier
Enhancing Magic (single target, party)
Grants Damage Taken Down effect to target. (Stacks with Phalanx, Stoneskin and Invincible, but not Perfect Defense.)

Contaminate
Enfeebling Magic (single target, enemy)
Inflicts existing negative status effect(s) on caster to the target.

Fatigue
Enfeebling Magic (single target, enemy)
Reduces target's maximum TP based on enfeebling magic skill. Excess TP is lost. (Cannot lower MaxTP below 100, and effect diminishes by 5 TP each tick until MaxTP is back to 300.)
While I have no qualms with any of these I doubt SE would add another -DT spell to RDM unless it was called Phalanx III and didn't stack with previous versions.