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  1. #21
    Player Yarly's Avatar
    Join Date
    Mar 2011
    Posts
    276
    Character
    Opto
    World
    Bismarck
    Main Class
    RDM Lv 68
    It takes time to proc gear swaps, etc.
    (0)

  2. #22
    Player Asymptotic's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    No. You get one gearset. ONE gearset. And you have to live in it for the rest of your life.
    (4)

  3. #23
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Ok so I say RDM is highly gear based, yet you think I don't gear swap? No, I do, I'm saying that I don't think I should have to swap gear every time an enemy uses something thats AoE, I cant change gear in a split second while a mob uses a TP move & change back... So when I'm saying I want PDT that doesn't sacrifice haste/cure/MAB/MAcc gear, it might make sense that I don't think I should have to switch gear for PDT every 10-15 seconds in my VW party. I was saying what made sense about the idea of it.

    I understand all the flaws that a PDT spell would put in the game, RDM can already FC in abyssea solo if you truly wanted to, and FCing in itself is a flaw that phalanx made, but I was trying to explain why it could make sense, I shouldn't have to have a Cure, Nuke, WS, Melee, Enfeeble, Enhancing, PDT, MDT, and Refresh set on me, all at 1 time, its not right. Make it self cast, make it like Temper, 5% start, 20% @500 skill, something you cant hit easy, something you can use even if your skill is low, and it would be ok.

    This point is pointless, way off topic to argue the idea that a PDT/MDT/DT spell is something RDM should not have, back to the topic, myself I would like to see a spell that enhances our attack, seeing as its fairly low, my RDM in melee gear barley hits over 500 where as most my DDs hit 600 or so nice & easy. Perhaps with a formula of "Enhancing magic skill/5=Attack+" so with 500 we get 100 attack. Maybe "Enhancing magic/10=Attack+" as a penalty or something, think it would be a nice spell to help RDM in its melee.
    (1)

  4. #24
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Quote Originally Posted by Demon6324236 View Post
    Ok so I say RDM is highly gear based, yet you think I don't gear swap? No, I do, I'm saying that I don't think I should have to swap gear every time an enemy uses something thats AoE, I cant change gear in a split second while a mob uses a TP move & change back... So when I'm saying I want PDT that doesn't sacrifice haste/cure/MAB/MAcc gear, it might make sense that I don't think I should have to switch gear for PDT every 10-15 seconds in my VW party. I was saying what made sense about the idea of it.
    You can stand out of range of most AoE's (if it's seriously that dangerous for you) and temps are refreshed on proc... If you're switching to DT gear it usually means temps are down and the mob is on you. You shouldn't be switching into it every 10-15 seconds, do you not use Fanatic's?

    Quote Originally Posted by Demon6324236 View Post
    I understand all the flaws that a PDT spell would put in the game, RDM can already FC in abyssea solo if you truly wanted to, and FCing in itself is a flaw that phalanx made, but I was trying to explain why it could make sense, I shouldn't have to have a Cure, Nuke, WS, Melee, Enfeeble, Enhancing, PDT, MDT, and Refresh set on me, all at 1 time, its not right. Make it self cast, make it like Temper, 5% start, 20% @500 skill, something you cant hit easy, something you can use even if your skill is low, and it would be ok.
    Mog Satchel and Mog Sack {Do you need it??} There is never a reason to carry all those sets at once since if you're meleeing you're not focusing on nuke damage and vise versa etc., you adjust your inventory based on what you're doing. If I'm meleeing, I don't need staves, leave them in satchel/sack. If I'm nuking/curing, I don't need melee gear, leave that in satchel/sack. If you're fighting something that isn't dangerous, pack away DT gear, you don't need it, if it doesn't cast put away MDT gear, etc. It just sounds like you have bad management of your gear.

    Quote Originally Posted by Demon6324236 View Post
    This point is pointless, way off topic to argue the idea that a PDT/MDT/DT spell is something RDM should not have, back to the topic, myself I would like to see a spell that enhances our attack, seeing as its fairly low, my RDM in melee gear barley hits over 500 where as most my DDs hit 600 or so nice & easy. Perhaps with a formula of "Enhancing magic skill/5=Attack+" so with 500 we get 100 attack. Maybe "Enhancing magic/10=Attack+" as a penalty or something, think it would be a nice spell to help RDM in its melee.
    Rdm is not a pure DD job, uses 1h weapons, and loses dual wield if it goes /war or /drk for berserk/attack bonus, of course its attack is going to be low on stronger mobs. I'd expect a pure DD job to have more attack than my Rdm, if it didn't something would be pretty wrong. And you could achieve better results from a more potent Dia since that would help everyone deal more damage.
    (3)
    Last edited by Neisan_Quetz; 04-21-2012 at 04:39 PM.

  5. #25
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Ok well yes, fine, I am a retard who knows nothing, my speaking here is pointless, I try to point out why something COULD be good and get this for doing so, oh well.
    (0)

  6. #26
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Stuff happens and then you fall down some stairs. RDM forums.
    (2)
    I'm a RequieSCAT-MAN!

  7. #27
    Player Llana_Virren's Avatar
    Join Date
    Apr 2012
    Location
    Okinawa, Japan!!
    Posts
    491
    Character
    Llana
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Quote Originally Posted by Demon6324236 View Post
    Ok well yes, fine, I am a retard who knows nothing, my speaking here is pointless, I try to point out why something COULD be good and get this for doing so, oh well.
    No offense taken, but to somewhat provide you an alternative to "having to switch gear and sacrifice haste/cure/MAB/etc"... when you're NOT casting a spell, be in DT gear, since MND/INT/MAB/Cure Pot/etc don't proc when you're not casting.

    This is what I do on my RDM and my WHM... my "I'm standing here" set is all about survival, my "casting something important" macros are all about potency/eccuracy/effectiveness.
    (2)

  8. #28
    Player Lilia's Avatar
    Join Date
    Jun 2011
    Posts
    316
    Character
    Lilia
    World
    Odin
    Main Class
    RDM Lv 99
    Plague
    - the blue have the spell
    - pup,mnk ws
    - and now the sam have all 3 min. a long plague......
    i think is time for rdm , or?
    (1)

  9. #29
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Would have to actually land on NMs, which afaik, none of the other versions do. Except maybe Blade Bash, never used it much before due to 15 min timer pre update, and haven't used Sam post.
    (2)

  10. #30
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Neisan_Quetz View Post
    Would have to actually land on NMs, which afaik, none of the other versions do. Except maybe Blade Bash, never used it much before due to 15 min timer pre update, and haven't used Sam post.
    Well that would be the difference, if we just got what everyone else has then it loses some of its point. However if with proper skill & gear you could land it, we would have a spell that work and would give us use. However I also think this should be a dark magic enfeeble (Not sure if it is or not but should be) and also no job but RDM should get their hands on it... >_> hear that SE!? We want RDM to have its own spells that no other jobs get!
    (2)

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