It takes time to proc gear swaps, etc.
It takes time to proc gear swaps, etc.
No. You get one gearset. ONE gearset. And you have to live in it for the rest of your life.
Ok so I say RDM is highly gear based, yet you think I don't gear swap? No, I do, I'm saying that I don't think I should have to swap gear every time an enemy uses something thats AoE, I cant change gear in a split second while a mob uses a TP move & change back... So when I'm saying I want PDT that doesn't sacrifice haste/cure/MAB/MAcc gear, it might make sense that I don't think I should have to switch gear for PDT every 10-15 seconds in my VW party. I was saying what made sense about the idea of it.
I understand all the flaws that a PDT spell would put in the game, RDM can already FC in abyssea solo if you truly wanted to, and FCing in itself is a flaw that phalanx made, but I was trying to explain why it could make sense, I shouldn't have to have a Cure, Nuke, WS, Melee, Enfeeble, Enhancing, PDT, MDT, and Refresh set on me, all at 1 time, its not right. Make it self cast, make it like Temper, 5% start, 20% @500 skill, something you cant hit easy, something you can use even if your skill is low, and it would be ok.
This point is pointless, way off topic to argue the idea that a PDT/MDT/DT spell is something RDM should not have, back to the topic, myself I would like to see a spell that enhances our attack, seeing as its fairly low, my RDM in melee gear barley hits over 500 where as most my DDs hit 600 or so nice & easy. Perhaps with a formula of "Enhancing magic skill/5=Attack+" so with 500 we get 100 attack. Maybe "Enhancing magic/10=Attack+" as a penalty or something, think it would be a nice spell to help RDM in its melee.
You can stand out of range of most AoE's (if it's seriously that dangerous for you) and temps are refreshed on proc... If you're switching to DT gear it usually means temps are down and the mob is on you. You shouldn't be switching into it every 10-15 seconds, do you not use Fanatic's?
Mog Satchel and Mog Sack {Do you need it??} There is never a reason to carry all those sets at once since if you're meleeing you're not focusing on nuke damage and vise versa etc., you adjust your inventory based on what you're doing. If I'm meleeing, I don't need staves, leave them in satchel/sack. If I'm nuking/curing, I don't need melee gear, leave that in satchel/sack. If you're fighting something that isn't dangerous, pack away DT gear, you don't need it, if it doesn't cast put away MDT gear, etc. It just sounds like you have bad management of your gear.
Rdm is not a pure DD job, uses 1h weapons, and loses dual wield if it goes /war or /drk for berserk/attack bonus, of course its attack is going to be low on stronger mobs. I'd expect a pure DD job to have more attack than my Rdm, if it didn't something would be pretty wrong. And you could achieve better results from a more potent Dia since that would help everyone deal more damage.
Last edited by Neisan_Quetz; 04-21-2012 at 04:39 PM.
Ok well yes, fine, I am a retard who knows nothing, my speaking here is pointless, I try to point out why something COULD be good and get this for doing so, oh well.
Stuff happens and then you fall down some stairs. RDM forums.
I'm a RequieSCAT-MAN!
No offense taken, but to somewhat provide you an alternative to "having to switch gear and sacrifice haste/cure/MAB/etc"... when you're NOT casting a spell, be in DT gear, since MND/INT/MAB/Cure Pot/etc don't proc when you're not casting.
This is what I do on my RDM and my WHM... my "I'm standing here" set is all about survival, my "casting something important" macros are all about potency/eccuracy/effectiveness.
Plague
- the blue have the spell
- pup,mnk ws
- and now the sam have all 3 min. a long plague......
i think is time for rdm , or?
Would have to actually land on NMs, which afaik, none of the other versions do. Except maybe Blade Bash, never used it much before due to 15 min timer pre update, and haven't used Sam post.
Well that would be the difference, if we just got what everyone else has then it loses some of its point. However if with proper skill & gear you could land it, we would have a spell that work and would give us use. However I also think this should be a dark magic enfeeble (Not sure if it is or not but should be) and also no job but RDM should get their hands on it... >_> hear that SE!? We want RDM to have its own spells that no other jobs get!
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