Yes we can cap it, but what I'm saying is that we have to sacrifice alot to do it, if I'm getting hurt on RDM in VW I need to take little damage so I'm not a MP magnet, to cap -DT we have to use enough gear that we are unable to use gear for much except that, and with how gear based RDM is, we cant afford it imo.
The tanking part of RDM has dissolved but then again so has most of tanking in general, now all we have is alliances of people for xp, and then for NMs we either use EVA tanks (abyssea) or use Fanatic's tanks (VW) from what I know. But for some old game content we can, and when I tank, I would rather not have to devote my entire being to tanking.
At that rate I should just play PLD. Where I have at least some other power, not just a bunch of -DT gear and suck at everything...
As for an enmity spell, I agree, it would be nice for us to have that, if tanking it would be helpful, but then again, I would say maybe give PLD something like that 1st, hell, maybe take the crazy idea of raising the enmity cap or raising it for certain jobs alone, most people I know agree with me that tanking is dead because its impossible to hold hate when people with Emps can cap it 1 minute into the fight, where a PLD becomes...a DD? Or in some VW, holds all the small mobs while everyone kills the real NM... Sounds messed up to me, idk, might just be me. :x
Second lot of merit updates, and RDM get's nothing again. Sigh!
We were looking for a change to our spells as the current setup is crap. SE also said they would look at reducing NM's crazy resistance to enfeebling magic, still haven't seen them do that.
SE is afraid to touch RDM, so their just ignoring the job like they have been for 6+ years.
I don't know how you're gearing for it, but my PDT and MDT sets aren't preventing me from gearing for other tasks.
PDT: http://www.ffxiah.com/item-sets/198318
MDT: http://www.ffxiah.com/item-sets/224658
That's a dozen dedicated pieces to nearly cap both PDT and MDT and some of those are MDB rather than straight MDT. I feel you are either exaggerating the inventory cost or there's some other component I'm missing here.
You can cap MDT in like 4 pieces with Arch Angra Mainyu's staff iirc give or take dark ring augments (Not counting Shadow Ring/Engulfer Cape, which is +2). PDT varies on if you're using Shadow Mantle or not, but it's still not so extensive I've had to reduce but mnd rings/dark skill set from inventory usually.
That's 48% PDT during day iirc, could use melaco mittens for 1 more? I went with Flume Belt to keep body slot open but the price jumped soon after I bought it...
Last edited by Neisan_Quetz; 04-18-2012 at 11:14 PM.
If I'm curing I should be using Cure Potency gear, in both of your sets your weapon is taken, that means no melee, no magic acc staff/swords, no cure potency weapon, no nuke staff. As for the rest you still take up spots that I would rather use to cap Cure potency or give me magic acc.
Also in either of these you have absolutely no melee ability because they use staves, while this is not a terrible problem it is something I do not like in my sets, because it is very limiting so far as weapon, where as I can have a cure/nuke/magic acc weapon. Rings are obvious for all jobs, that I wont deny as a good thing, neither will I deny the neck. Going back to the hate thing, if I am for some reason tanking, there is no way possible I am keeping it with me using a staff I have no skill in at all other than from a sub at most.
Your point is that you can cap PDT or MDT easy, yes, most jobs can, but you limit alot of things on RDM by doing so in my opinion, and thats the only problem I have with it, myself I know PDT isn't hard to cap but if you have to lose your power to heal, nuke, land spells, and melee, to do it, what use are you still? You have given up everything to that goal, and I don't see you capping or getting a very high cure, magic acc, or MAB if your using these sets you have, if I'm wrong I'm wrong, I'm an ass.
What... did I just read...
Gear swapping, how does it work?
Christ, I thought this was 2012...
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