Quote Originally Posted by Edyth View Post
  • The time investment ratio between mythic weapons and empyrean/relic weapons is unbalanced. For example, mythics require nearly 1 solid year of Einherjar to acquire, due to time restrictions and stringent reward restrictions.
  • There is stat imbalance between mythic weapons and relic/empyrean weapons. The general concensus is that mythic weapons are "not worth it" compared to their far superior, far easier and faster to obtain relic and empyrean counterparts, with only a few exceptions.
  • Reward to difficulty ratio is unbalanced for the Eco-Warrior quests.
  • The amount of EXP granted by the items Miratete's Memoirs and Dragon Chronicles is no longer relevant in light of Fields/Grounds of Valor updates.
  • Items upgraded through Sagheera require a wait time, while far superior items upgraded by Magian Moogles are available instantly.
  • The amount of blue magic points available needs to be increased to accomodate for Voidwatch weaknesses. Currentlty, Blue Mages are uniquely disabled in Voidwatch for several minutes due to frequently needing to reset spells.
  • Steal and Despoil's recast is too high, especially considering their accuracy and the necessity of Stealing in THF AF quests and testimony acquisition. The recast should be shortened after an unsuccessful steal. This is unbalanced because in farming other testimonies, you get more than one chance per 5 minutes.
  • The difficulty of staggering certain Abyssean NMs (Shinryu, Iron Giants) is unbalanced, especially in light of staggering in Voidwatch. These NMs should at least be vulnerable to staggering during their normal melee attacks.
  • Modus Veritas does nothing (rounded to the most accurate generalization). This is unbalanced because there is a merit category available for this ability that does nothing.
  • Garlaige Citadel's blockage is still in place, but Quicksand Caves now has a key item available to circumvent the doors there. Although Wings of the Goddess can be used to reach the other sides of Banishing Gates, free travel around Garlaige Citadel is still not possible. This is unbalanced because jobs with AF quests in Garlaige Citadel have a unique disadvantage.
  • Rangers and Corsairs are uniquely punished for simply attacking, but there is no enhanced skill up rate for archery and marksmanship. Because players are punished for every bullet/arrow/bolt fired, the skill up rate should be enhanced for archery and marksmanship to maintain balance.
Holy crap! A list of actual balance issues! Kudos Edyth! Kudos to you my friend! I wholeheartedly agree and then some!